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Thread: Adding New Mounts

  1. #1
    Member Member Kali's Avatar
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    Default Adding New Mounts

    This,
    is probably very obvious as I can't find a topic on the subject. But I wanted to add an extra mount model. I've realised that the usual way of adding a unit doesn't work and I need to add an entry in descr_mount file. But b4 I go ahead I just wanted to know if there was anything else specific to adding new mounts I needed to know. i.e any other files need editing
    for any info

  2. #2

    Default Re: Adding New Mounts

    Moved from the Scriptorium to the General forum. All questions should be asked in the General forum. There are two threads stickied in this forum that say this. Kali check your PMs.
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  3. #3
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: Adding New Mounts

    Perhaps this example is too simple for your purpose. In any case I tell you my experience in this area.
    My objective was to give auxillia troops to all the factions. The auxillia have grey uniforms (similar to rebels) and I didn't like the effect of riding horses with the color of the faction. Thus I gave them a new generic auxilliary horse.

    New entry in descr_mount:
    Code:
    type				aux horse
    class				horse
    model				horse_aux
    radius				1.5
    x_radius			0.5
    height				2.5
    mass				4
    banner_height		0
    water_trail_effect	horse_water_trail
    root_node_height	1.6
    rider_offset		0.0, 0.15, 0.0
    It is simply a copy of the light horse entry. I had problems when putting it in the "correct place" (at the end of the horses section), and finally this entry is at the very end of the file.

    New entry in descr_model_battle:
    Code:
    type				horse_aux
    skeleton			fs_horse
    scale				0.875
    indiv_range			40
    texture				romans_julii, data/models_unit/textures/horse_medium_slave.tga
    texture				armenia, data/models_unit/textures/horse_medium_slave.tga
    texture				britons, data/models_unit/textures/horse_medium_slave.tga
    texture				romans_brutii, data/models_unit/textures/horse_medium_slave.tga
    texture				carthage, data/models_unit/textures/horse_medium_slave.tga
    texture				dacia, data/models_unit/textures/horse_medium_slave.tga
    texture				egypt, data/models_unit/textures/horse_medium_slave.tga
    texture				gauls, data/models_unit/textures/horse_medium_slave.tga
    texture				germans, data/models_unit/textures/horse_medium_slave.tga
    texture				greek_cities, data/models_unit/textures/horse_medium_slave.tga
    texture				macedon, data/models_unit/textures/horse_medium_slave.tga
    texture				mercenary, data/models_unit/textures/horse_medium_mercenary.tga
    texture				numidia, data/models_unit/textures/horse_medium_slave.tga
    texture				parthia, data/models_unit/textures/horse_medium_slave.tga
    texture				pontus, data/models_unit/textures/horse_medium_slave.tga
    texture				romans_scipii, data/models_unit/textures/horse_medium_slave.tga
    texture				scythia, data/models_unit/textures/horse_medium_slave.tga
    texture				seleucid, data/models_unit/textures/horse_medium_slave.tga
    texture				romans_senate, data/models_unit/textures/horse_medium_slave.tga
    texture				slave, data/models_unit/textures/horse_medium_rebel.tga
    texture				spain, data/models_unit/textures/horse_medium_slave.tga
    texture				thrace, data/models_unit/textures/horse_medium_slave.tga
    model_flexi			data/models_unit/mount_horse_light_400.CAS, 15
    model_flexi			data/models_unit/mount_horse_light_300.CAS, 30
    model_flexi			data/models_unit/mount_horse_light_200.CAS, 60
    model_flexi			data/models_unit/mount_horse_light_100.CAS, 80
    model_flexi			data/models_unit/mount_horse_light_70.CAS, max
    model_sprite		100.0, data/sprites/horse_medium_sprite.spr
    model_sprite		slave, 100.0, data/sprites/slave_horse_medium_sprite.spr
    model_tri			700, 0.3f, 0.3f, 0.3f
    That means that all the factions have the same texture.

    One example of auxilliary cavalry in export_descr_unit:
    Code:
    type             cab auxiliar ibera
    dictionary       cab_auxiliar_ibera      ; Caballeria Auxiliar Ibera
    category         cavalry
    class            light
    voice_type       Medium_1
    soldier          cab_auxiliar_ibera, 27, 0, 1
    mount            aux horse
    mount_effect     elephant -8, camel -4
    attributes       sea_faring, hide_forest
    formation        1.5, 4, 3, 6, 4, square, wedge
    stat_health      1, 0
    stat_pri         5, 2, no, 0, 0, melee, simple, piercing, sword, 25 ,1
    stat_pri_attr    no
    stat_sec         0, 0, no, 0, 0, no, no, no, none, 25 ,1
    stat_sec_attr    no
    stat_pri_armour  2, 4, 2, flesh
    stat_sec_armour  0, 0, flesh
    stat_heat        -1
    stat_ground      0, 1, -6, -1
    stat_mental      4, normal, untrained
    stat_charge_dist 40
    stat_fire_delay  0
    stat_food        60, 300
    stat_cost        1, 230, 110, 30, 50, 230
    ownership        greek_cities, romans julii, romans senate, seleucid, gauls, dacia, carthage, numidia, germans, britons, spain
    I hope this helps you.

  4. #4
    Member Member Kali's Avatar
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    Default Re: Adding New Mounts

    Many Thanks Monk Warrior,
    Thats the answer I was hoping for.


    p.s and thanks for moving the thread Richard. I'm not a regular here so still finding my way around. I accessed the scriptorium from the main page which means I unknowingly skipped the thread descriptions.
    Last edited by Kali; 07-27-2005 at 11:49.

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