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  1. #1

    Default Re: Army composition

    Quote Originally Posted by King Ragnar
    Well the fact that 2/3rds of the factions will be barbarians of course this will happen, hopefully the barbarians will be equal in terms of army strength and this means battle will be more balenced and enjoyable.
    And all armies are going to look the same because of imbalance within the faction's unit types. The reasons many players say Shogun was a better game is because the unit balance was better and the pacing of the battle was better. Faction balance was perfect because they were all the same.

    To an extent, imbalance can be overcome by skill, but as opponent become closer in skill the imbalance starts to dictate who wins. The average skill level rises as players gain experience, and the difference in skill between experienced players decreases. An experienced player can use a wide choice of factions and unit types against an inexperienced player, but not against another experienced player. BI may well be better in this regard than RTW, but Creative Assembly is not inclined to balance the game to the extent necessary to maintain diversity in the army selection amoung experienced players. Shogun was the best in that regard with around 10% to 15% unit imbalance and 0% faction imbalance. The pacing of the battles was also better being between MTW and RTW.

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  2. #2
    Blue Eyed Samurai Senior Member Wishazu's Avatar
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    Default Re: Army composition

    first off those roman armies are not unbeatable. And most people dont use barbs cos they seem to believe that barbarians suck, even though barbarians have some of the best troops in the game, and the germans have 1 of the best units of cavalry. Barbarians are just harder to use perhaps if everyone played different maps rather than grassy flatlands you would see more factions being used. As to No eles and no Art, i think this is one of the silliest rule sets about, why limit your opponent from taking art? if he has just close with him to make it useless, or use archers to burn them, they are easy to deal with, admittedly they can get lucky and land a fireball into your key units or even your general. As to elephants, fire arrows, or light inf will do the job, and once they are gone or routed/amok thats often a massive part of the enemies total strength gone. Unless someone knows how to use them correctly they are a waste of time, and ele spamming is even easier to deal with, providing you have at least 3 units of archers. Anyways thats my opinion on that, as to army composition i agree with Preston, although i like the idea i would hate having to explain it to everyone before the start of every game, but i would probably join a ladder with that rule set :)
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