Q: What do you think about to do for tightening the tactical deepness of the R: TW BI besides swimmable units and night battles?

A: Many aspects of the AI for battles has been worked on since RTW was published, and we think you'll find it gives you a better game. Then again, the cynics out there would expect us to say that, but short of making this an essay there's not a lot more to say other than it ahs been worked on.


Q: Will there be any improvement on geography in the game? River crossings, cliffs or valleys?

A: The battlefields in BI will look much like those in RTW, as you might expect. However, given that some units can now swim you'll find that river crossings are not quite the same as they once were, as simply waiting for the enemy to cross in one or two places may no longer work as a defensive tactic.
Uh no!