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  1. #1
    Member Member Heinrich VI's Avatar
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    Default Re: player1 presents: Faction Switcher Script

    wow! wasn't the problem to switch the factions the main obstacle in creating a mp campaing?. impressive work player1 but i've got one problem - cant find the 4 turns per year thread in order to know how to use it.

    anyone got a link ?

  2. #2
    Member Member GreenBaron's Avatar
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    Default Re: player1 presents: Faction Switcher Script

    As long as the two players do not intend to attack each other this script should do a great job in setting up a MP camp. Amazing work!

  3. #3
    Member Member Atheist_Peace's Avatar
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    Default Re: player1 presents: Faction Switcher Script

    Looks great, i will definitely try this when my good computer isnt messed up anymore.

  4. #4
    Member Member Heinrich VI's Avatar
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    Default Re: player1 presents: Faction Switcher Script

    i'd love to give it a try this weekend but i need help setting it up since i can't find the thread about this "4 turns a year script".

  5. #5
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: player1 presents: Faction Switcher Script

    Player 1, what ur doing is great, but its already done...

    I worked on an MP campaign for a bit, and getting the script to change factions is already done.

    What hasn't been done to finish off the work on the mp campaign is this:

    A program in which will generate a historical battle from the armies and co-ordinates
    A program which then generates a script to implement the results of that battle

    So player 1, like I said ages ago in the mp campaign script, do you want to work with me to finish this off?

  6. #6
    Bug Hunter Senior Member player1's Avatar
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    Default Re: player1 presents: Faction Switcher Script

    Well, the thing is that I can hardly help with these issues.

    What they need is real programing, like that 4turns per year generator you made.
    At least to generate the script for putting results of the battles back in the campaign map.

    And that recording the troops entering the combat and its results would probably need some sort of external "trainer" program.

    And I'm not really skilled at that.


    As for this script, I must admit that its purpose was not MP play. I needed it to test some changes I done in Bug-Fixer recently, and I needed a way to switch factions to see how they got developed (like what traits AI generals have).

    Not to mention that there is a problem with this script, in a way that when faction switch occurs,

    AI finishes turn of previous player (so if some units didn't got moved AI will do that).
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  7. #7

    Default Re: player1 presents: Faction Switcher Script

    Well I also find this script very useful for single player campaigns. What I do is this:

    I start out with the romans and unify the whole of Italy. Then I set up my armies on a challeging way, activate the script and save the game with different factions (gaus, illyrians, Iberans, parthia, etc..).

    The I decided to give parthia a "push" and left the Romans to the AI. Later on, I might decide to play as the macedons, or any other faction (especially factions that are on a desperate situation).

    The possibilities are endless. Variety guaranteed.

    For instance, you can play as the romans until you are already in Iberia, or greece, or the east or even gaul, and then change to another faction and fight them.

    This is good especially for those guys (like me) that get bored of the middle/late game and like though battles right from the start.

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