Looks great, i will definitely try this when my good computer isnt messed up anymore.
Looks great, i will definitely try this when my good computer isnt messed up anymore.
i'd love to give it a try this weekend but i need help setting it up since i can't find the thread about this "4 turns a year script".
Player 1, what ur doing is great, but its already done...
I worked on an MP campaign for a bit, and getting the script to change factions is already done.
What hasn't been done to finish off the work on the mp campaign is this:
A program in which will generate a historical battle from the armies and co-ordinates
A program which then generates a script to implement the results of that battle
So player 1, like I said ages ago in the mp campaign script, do you want to work with me to finish this off?
Well, the thing is that I can hardly help with these issues.
What they need is real programing, like that 4turns per year generator you made.
At least to generate the script for putting results of the battles back in the campaign map.
And that recording the troops entering the combat and its results would probably need some sort of external "trainer" program.
And I'm not really skilled at that.
As for this script, I must admit that its purpose was not MP play. I needed it to test some changes I done in Bug-Fixer recently, and I needed a way to switch factions to see how they got developed (like what traits AI generals have).
Not to mention that there is a problem with this script, in a way that when faction switch occurs,
AI finishes turn of previous player (so if some units didn't got moved AI will do that).
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
Well I also find this script very useful for single player campaigns. What I do is this:
I start out with the romans and unify the whole of Italy. Then I set up my armies on a challeging way, activate the script and save the game with different factions (gaus, illyrians, Iberans, parthia, etc..).
The I decided to give parthia a "push" and left the Romans to the AI. Later on, I might decide to play as the macedons, or any other faction (especially factions that are on a desperate situation).
The possibilities are endless. Variety guaranteed.
For instance, you can play as the romans until you are already in Iberia, or greece, or the east or even gaul, and then change to another faction and fight them.
This is good especially for those guys (like me) that get bored of the middle/late game and like though battles right from the start.
Originally Posted by Corto
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That is brilliant idea!
Also, you can switch for 1 turn to manipulate AI factions when needed, make them ally or become protectorate, declare war on some 3th party ++
Why would you need this?A program in which will generate a historical battle from the armies and co-ordinates
A program which then generates a script to implement the results of that battle
and
If this script is so easy to implement, it must be able to play Hot Seat.
- But what happens if you meet the armies of another player?
- Do you have to remove AI factions that are not chosen by players?
Ahhh i think i just understand: The game doesn't allow you to fight one another on the same PC, so you need a historical battle? But that's impossible, you can't exit campaign mode while saving your state, and you can't use the battle generator in the campaign mode as it is hardcoded: You against the AI.
All in all, i'd say that it's possible to play Hot Seat, but your opponents army will always be controlled by the AI, no matter what you do.
In any case, there is no network support for campaign map orders so any battle fought on the same PC would be odd.
Would be fun though: You take Spain, I take Armenia, see who can conquer the most AI settlements first (in the same campaign map).
Last edited by sunsmountain; 08-17-2005 at 13:29.
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