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  1. #1
    Member Member Aesculapius's Avatar
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    Default Re: Research: the effect of Academies

    The ‘Academy’ buildings generate a relatively small proportion of the 190 different ancillaries: the Chirurgeon, the Doctor, the Geographer, the Historian, the Librarian, the Mathematician, the Philosopher, the Scribe, and (conditionally on other buildings) the two Freeman Clerks, the Geomancer, the Geometer, the Military Engineer, and the Mining Engineer. In addition, the academies educate the 42 ‘named’ ancillaries (such as Archimedes, Livy, Ariston of Cyrene), who can only appear in your retinue during the years of their historical lifetime. Contrary to belief in some circles, the Academies have no influence on traits at all.

    Very modestly quoted from this treatise here........

    To the best of my knowledge, the Academies have no other influence on traits, loyalty, income or anything else. I can't speak for the hardcoding, but I think it's pretty unlikely.
    Author of this humble treatise On the Feeding and Breeding of Governors and Generals



    Pity Poor Pyropiggy!

  2. #2
    Senior Member Senior Member econ21's Avatar
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    Default Re: Research: the effect of Academies

    Does anyone know the effects of upgrading the academy? The basic building seems to provide quite a lot of ancillaries, so the upgraded versions don't seem that much of a priority to build (especially when exponential population growth prevents you building everything you'd like).

  3. #3
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Research: the effect of Academies

    But academy and its upgrades give retinues only.

    Also, exemot ordinary retinues you can get famous people which are unique (only one per campaign).

    Benefits of upgraded buildings is a bit limited though.
    Scriptorium add greatly to poor of famous people, but just several retinue members.

    While Ludus Magnus is almost useless.
    Total two of them, including one famous person.




    P.S.
    CVP and bug-fixer do give some chance to increase some of the traits.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

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    Member Member Aesculapius's Avatar
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    Default Re: Research: the effect of Academies

    By the way, if you have installed player1's Bugfixer patch (which is becoming more like a low-grade mod), you will find that the Academies DO affect character traits.
    Author of this humble treatise On the Feeding and Breeding of Governors and Generals



    Pity Poor Pyropiggy!

  5. #5
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Research: the effect of Academies

    Added to prevent some of the skills never improving after birth (mathematics, philosophy, etc...)
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

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    Member Member Avicenna's Avatar
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    Default Re: Research: the effect of Academies

    Maybe what you said is true and academies don't affect traits, but my 2 family members who lived in cities with academies are the 2 best 16 year-olds I have ever had: one had so many traits that I needed to drag down to see them all, and he had the highest command and influence ratings in the entire faction. Another was born as my best governor(best governing traits, and best management when all management boosting ancillaries were given to him).
    Student by day, bacon-eating narwhal by night (specifically midnight)

  7. #7
    RTW V1.5 & BI V1.6 Member Severous's Avatar
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    Default Re: Research: the effect of Academies

    Now thats an interesting thought.

    Children growing up in a city with an academy will join the game already possessing academy related traits. Never expected this.
    Regards
    (RTW Eras: RTW V1.5 and BI V1.6 No Mods)

    Currently writing a Scipii AAR (with pictures)
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