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  1. #1
    Senior Member Senior Member econ21's Avatar
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    Default Re: Research: the effect of Academies

    Does anyone know the effects of upgrading the academy? The basic building seems to provide quite a lot of ancillaries, so the upgraded versions don't seem that much of a priority to build (especially when exponential population growth prevents you building everything you'd like).

  2. #2
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Research: the effect of Academies

    But academy and its upgrades give retinues only.

    Also, exemot ordinary retinues you can get famous people which are unique (only one per campaign).

    Benefits of upgraded buildings is a bit limited though.
    Scriptorium add greatly to poor of famous people, but just several retinue members.

    While Ludus Magnus is almost useless.
    Total two of them, including one famous person.




    P.S.
    CVP and bug-fixer do give some chance to increase some of the traits.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  3. #3
    Member Member Aesculapius's Avatar
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    Default Re: Research: the effect of Academies

    By the way, if you have installed player1's Bugfixer patch (which is becoming more like a low-grade mod), you will find that the Academies DO affect character traits.
    Author of this humble treatise On the Feeding and Breeding of Governors and Generals



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  4. #4
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Research: the effect of Academies

    Added to prevent some of the skills never improving after birth (mathematics, philosophy, etc...)
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  5. #5
    Member Member Avicenna's Avatar
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    Default Re: Research: the effect of Academies

    Maybe what you said is true and academies don't affect traits, but my 2 family members who lived in cities with academies are the 2 best 16 year-olds I have ever had: one had so many traits that I needed to drag down to see them all, and he had the highest command and influence ratings in the entire faction. Another was born as my best governor(best governing traits, and best management when all management boosting ancillaries were given to him).
    Student by day, bacon-eating narwhal by night (specifically midnight)

  6. #6
    RTW V1.5 & BI V1.6 Member Severous's Avatar
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    Default Re: Research: the effect of Academies

    Now thats an interesting thought.

    Children growing up in a city with an academy will join the game already possessing academy related traits. Never expected this.
    Regards
    (RTW Eras: RTW V1.5 and BI V1.6 No Mods)

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  7. #7

    Default Re: Research: the effect of Academies

    .02 the governor of my capital, which has an academy, seemingly randomly got a trait increase to influence or management (can't remember which) on my start of the turn reports. i'm only on my first long campaign, but fairly well along, and haven't had that happen to anyone anywhere else.

    oh! here is something relevant from EDCT
    Trigger education
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= academy
    and Trait Ignorance < 1
    and Trait Insane <= 1

    Affects PhilosophySkill 1 Chance 1
    Affects NaturalPhilosophySkill 1 Chance 1
    Affects RhetoricSkill 1 Chance 1
    Affects GoodEngineer 1 Chance 1

    ;------------------------------------------
    Trigger education2
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and EndedInSettlement
    and RemainingMPPercentage = 100
    and SettlementBuildingExists >= scriptorium
    and Trait Ignorance < 1
    and Trait Insane <= 1

    Affects PoeticSkill 1 Chance 1
    Affects TacticalSkill 1 Chance 1
    Affects ArchitectSkill 1 Chance 1
    Affects Stoic 1 Chance 1
    Affects LogisticalSkill 1 Chance 1

    ;------------------------------------------
    Trigger education3
    WhenToTest CharacterTurnEnd

    Condition IsGeneral
    and EndedInSettlement
    and RemainingMPPercentage = 100
    and Trait Ignorance < 1
    and Trait Insane <= 1
    and SettlementBuildingExists = ludus_magnus
    and CultureType roman

    Affects BoringSpeaker 1 Chance 1
    Affects MathematicsSkill 1 Chance 1
    Affects StrategicSkill 1 Chance 1
    Affects PhilosophySkill 1 Chance 1
    Affects PoliticsSkill 1 Chance 1


    ha ha! the ludus magnus has the chance of turning your general into one of those annoying academic gits (boring speaker)!
    Last edited by lottrbacchus; 02-03-2007 at 14:45.

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