I think that the difficulty merely makes the AI units stronger.
I think that the difficulty merely makes the AI units stronger.
THE GODFATHER, PART 2
The Thread
I am sure that the battle map difficulty setting affects morale. (e.g your troops will rout faster on the vh difficulty.)
Also, the enemy units are made stronger and always have an advantage with the strength of their units.
Hope this helps,
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I don't think the AI gets any smarter. It's a sad fact of R:TW that the AI is so poor that it cannot do relative differences of AI strength.
It would have been cooler if enemy generals with more stars were also smarter rather than just giving bonuses to their units, to provide the user with more of a challenge rather than just going for the Tetris difficulty model.
Cowardice is to run from the fear;
Bravery is not to never feel the fear.
Bravery is to be terrified as hell;
But to hold the line anyway.
Originally Posted by Vip3r
Um, no they don't. You're right about the moral, but the enemy getting stronger is bugged. Yes they get stronger, but your units get stronger as well resulting in no extra advantage except that from moral.
Ah right, I wasn't aware of the bug about the player also getting stronger.
I havn't played a lot of singleplayer recently since I have made the move to multiplayer.
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Well Darth Vader mentioned removing a bug that caused the AI to be overly aggressive on the harder levels of difficulty in his DarthMod:
http://www.twcenter.net/forums/showthread.php?t=289043)Eradicated a bugged AI CA command that made the AI overly aggressive
(especially in higher level of difficulties) and be suicidal. He will now pose a so
difficult defence or attack you so strategically, almost as a good human player.
When he say's "especially in higher levels of difficulties" this is implying that the AI is indeed different (if slightly) on the higher levels. Although, I wouldn't doubt that the difference is just being more aggressive.
Certainly, Grand Duke, the AI is definately not much changed on the higher levels. Apart from maybe higher aggression, it's the same old AI.
If cockroaches can survive nuclear fallout, then what's in a can of RAID?
It would be nice if he could tell everybody what bug exactly it was so they can fix them for thier own mods.Originally Posted by BobTheTerrible
BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack
'Their own mods.' Read: Bug-fixer? :POriginally Posted by player1
Unfortunately, darth doesn't seem to like explaining his secrets, and on top of things, he has an odd way of wording things. You can try askng him, just mention that you will give him credit for it (which is what he seems to want) and maybe he'll reveal it.
If cockroaches can survive nuclear fallout, then what's in a can of RAID?
As far as I can tell your units don't get a morale penalty, the enemy gets a morale bonus.... ok, peanuts....
anyway, battles actually become more difficult apart from that because all units get the same attack improvement, resulting in MUCH quicker battles and (if you don't time your units right) in equally quicker routes. Pretty annoying, this. All you have to do is to be faster, even larger-scale battles are over in no time.
Vexilla Regis prodeunt Inferni.
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