Results 1 to 12 of 12

Thread: swapping bodyparts from model to model

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Re: swapping bodyparts from model to model

    From that diagram, it looks like you havre attached ALL the body parts to the abs bone. This will actually work in game....but the character won't bend!

    You need to now go to each bone in turn, and assign the right bit of the body mesh to the bone.

    SO...for example...select the left foot bone....then select JUST the vertices of the model that should move when the left foot moves....now enter 1.0 into Abs.Effekt. This should assign those vertices to that bone.

    Repeat the process for all the other bones.

    The abs bone is there to act as a reference point for all the other bones really. If you wanted to make the character jump in the ai an animation, you want to be able to move the whole model with all teh linked bones. This lets you do that. Otherwise, you would have to move each bone in turn to get the desired position.
    Careless Orc Costs Lives!

  2. #2
    Senior Member Senior Member hoggy's Avatar
    Join Date
    Feb 2004
    Location
    Adel, Britannia
    Posts
    565

    Default Re: swapping bodyparts from model to model

    hmm, not sure what's going on there. It looks like it should work. Send me the max file and texture and I'll have a look, I'll PM you my email add.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO