From that diagram, it looks like you havre attached ALL the body parts to the abs bone. This will actually work in game....but the character won't bend!
You need to now go to each bone in turn, and assign the right bit of the body mesh to the bone.
SO...for example...select the left foot bone....then select JUST the vertices of the model that should move when the left foot moves....now enter 1.0 into Abs.Effekt. This should assign those vertices to that bone.
Repeat the process for all the other bones.
The abs bone is there to act as a reference point for all the other bones really. If you wanted to make the character jump in the ai an animation, you want to be able to move the whole model with all teh linked bones. This lets you do that. Otherwise, you would have to move each bone in turn to get the desired position.
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