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Thread: How to allow armies to walk on water ?

  1. #1
    is not a senior Member Meneldil's Avatar
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    Default How to allow armies to walk on water ?

    I remember DJ once find a way to allow army to cross water regions, but I can't find the topic about it, neither in SJ submod forum or in the Scriptorium.

    Could anyone explain me how to do that ? Does this trick allows both fleets and armies to cross the water ?

  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: How to allow armies to walk on water ?

    I've seen narrow areas of water (sea) able to be crossed by units; and yes, the ships treat it as normal sea.

    I've not worked out why it occurs - and would also be interested in this thread to which you refer.
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  3. #3
    Senior Member Senior Member Oaty's Avatar
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    Default Re: How to allow armies to walk on water ?

    You have to modify the campaign map. Remember the land links in STW and MTW. Well RTW can use them. You'll have to ask someone that knows about campaign maps though
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  4. #4
    is not a senior Member Meneldil's Avatar
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    Default Re : How to allow armies to walk on water ?

    Well, I know this trick has been discovered a while ago
    Can't anyone help ?

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    Senior Member Senior Member Duke John's Avatar
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    Lightbulb Re: How to allow armies to walk on water ?

    I don't have the time to explain this in detail.




    From left to right:
    map_heights.tga
    map_groundtypes.tga
    map_regions.tga
    In the map_heights.tga and map_groundtypes.tga leave out one 1 square between landmasses. It's like making a 45 degree diagonal line and then to delete one pixel in that line. NOTE: the landbridge can be no greater than 1 pixel. The connection must be made in map_regions.tga.
    I don't remember wether ships can pass the landbridge.

    I would appreciate it if you would return the favour by writing a more detailed guide and put it in Myddraal's guide.

  6. #6
    is not a senior Member Meneldil's Avatar
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    Default Re : How to allow armies to walk on water ?

    Thanks.
    I'll try to write a How To asap

  7. #7

    Default Re: How to allow armies to walk on water ?

    How did you not have the land extended into the water there, which the 1.2 patch bugged? Just curious.

  8. #8
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: How to allow armies to walk on water ?

    Wow, excellent, I didn't know this was possible! I'll be working on this for sure.

  9. #9
    Not affiliated with Red Dwarf. Member Ianofsmeg16's Avatar
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    Default Re: How to allow armies to walk on water ?

    Quote Originally Posted by Duke John
    I don't have the time to explain this in detail.




    From left to right:
    map_heights.tga
    map_groundtypes.tga
    map_regions.tga
    In the map_heights.tga and map_groundtypes.tga leave out one 1 square between landmasses. It's like making a 45 degree diagonal line and then to delete one pixel in that line. NOTE: the landbridge can be no greater than 1 pixel. The connection must be made in map_regions.tga.
    I don't remember wether ships can pass the landbridge.

    I would appreciate it if you would return the favour by writing a more detailed guide and put it in Myddraal's guide.
    Wow, what map are you using there? it looks cool! anyway, i didnt know you could do this, you learn sumting ew everyday i suppose
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  10. #10
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: How to allow armies to walk on water ?

    What about roads? do roads cross the water?

  11. #11
    Senior Member Senior Member Duke John's Avatar
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    Default Re: How to allow armies to walk on water ?

    I don't remember clearly, this has been quite some months ago. I believe roads did not cross them, but there were sometimes a few ugly borders (the coloured double lines).

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