Too right. I found this out to my cost recently.Originally Posted by littlebktruck
I'm the Byz, still holding Naples and the Sicilians are playing havoc with my shipping. After one abortive attack of their on Naples, they decide to sit back, build a level 3 castle in Sicily and build up a two-stack army of mostly Mil Serges, with a smattering of archers, spears, the King's and prince's RKs. In Malta are two more RKs and one spear unit.
Just as I'm accumulating forces for an attack on Sicily, I lose a ship to them which, it transpires, was blocking a move they wanted to make, in preference to Naples. Greece was briefly under-garissoned but safe as long as my ship was in the way. They EMPTIED Sicily, giving me a freebie on the next turn, to invade Greece with both stacks. I abandoned my half-stack, to avoid a siege and give more choice over troop mix to counter attack. Possibly five of my provinces contributed but I think I obliterated them without any of my reinforcements ever having to play an active role.
Their king was still quite young and reported to be heirless when the elimination message popped up. I thought that was the end of them. I let the Maltese be, mainly due to one too few ships leaving a toss-up between restoring sea trade and a risky invasion venture plus it would have diverted troops I needed elsewhere.
Within very few turns, the Sicilians are back. 5 full stacks - more than double their previous maximum army size. Mix of RK's, mounted serges, FMAAs, very few spears, not one MS or UM in sight. They seige out what was once part of their own army, demolish the port and I'm thinking I won't be able to spare enough men to tackle that lot until the very end of the conquest (last stop before the Pope). Heck, I don't even think there's enough room on the map to place the 5+ stacks I'm going to need to take that lot on with any hope of winning.
I thought they'd be broke, with an income of 330 and a maint in the thousands but, somehow, they're now up to 80% farms and have rebuilt the port. Something fishy there....
I don't mind the concept of re-emergence one bit. It's the manner in which it is executed which kind of sucks. How come they can come back with great units but they never bother to mobilise these types before they get eliminated? Okay, it needs good troops to stand a chance of the re-emergence properly re-establishing at least part of the faction's previous holdings but 5 stacks is way OTT for a puny island held by a tiny garrison. Once it has succeeded, why can the AI never disband units it can't possibly afford to maintain?
Or, simpler question, why can't it disband units at all? Such as units made obsolescent by the various training buildings which it does have the sense to put in place.
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