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  1. #1
    Member Member DensterNY's Avatar
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    Default Faction re-emergence peculiarities

    Here are a few strange things that I experienced about re-emergences in my campaign. I remember reading somewhere on the forum how when a faction re-emerges they return with an army whose size and quality is related to the occupying army on their home province.

    In my Early game just getting under way I was in Toulouse with a stack and some change fighting a war there against the Italians when the French re-emerged. They came back with three FULL stacks of mounted sergeants, and militia sergeants... its ridiculous because they came back with the strongest force on the map. Presumable the surviving heir has been sneaking around gathering support and men for this day but damnit this many men?!?!? I mean if there were three full stacks of potentially such quality troops laying around then you'd figure my king, my garrison or governor would notice... of course this is a kind of glitch so I'm really just ranting... Hehe

    In another situation I took over Portugal from Spain which we know is always a troublesome province. Now before you build your first fort there is a 100% chance of rebellion no matter what for all four years as its being built. So I saved the game and tried an experiment... I left a sufficiently large army there in anticipation of a rebellion and WHAM another humongous stack off ass kickers pop out of nowhere... so I reloaded and this time left an old beat up unit of Hobilars with perhaps 20 men and next year one measly unit of archers appear. So I beat them and being so heavily outnumbered I even get a command star for that general... Next year archers reappear with a unit of spearmen so I meet them with that same Hobilar group and also a unit of Urban Milita... again I get another star for my general.

    I had two more years of rebellions until my fort was built but the whole thing is kinda stupid because I could build nothing in Portugal and raze the fort and send men there to train up to generals and gain tons of valor. I try to avoid abusing glitches like this but just wanted to share my findings with you guys.
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  2. #2
    Member Member Productivity's Avatar
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    Default Re: Faction re-emergence peculiarities

    Neither is really a glitch - Presumably the lost prince is actually working through other channels to build up forces, hiring people, gathering allies overseas etc. before bringing them all back to one province.

  3. #3
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Faction re-emergence peculiarities

    Quote Originally Posted by DensterNY
    In another situation I took over Portugal from Spain which we know is always a troublesome province. Now before you build your first fort there is a 100% chance of rebellion no matter what for all four years as its being built. So I saved the game and tried an experiment... I left a sufficiently large army there in anticipation of a rebellion and WHAM another humongous stack off ass kickers pop out of nowhere... so I reloaded and this time left an old beat up unit of Hobilars with perhaps 20 men and next year one measly unit of archers appear. So I beat them and being so heavily outnumbered I even get a command star for that general... Next year archers reappear with a unit of spearmen so I meet them with that same Hobilar group and also a unit of Urban Milita... again I get another star for my general.

    I had two more years of rebellions until my fort was built but the whole thing is kinda stupid because I could build nothing in Portugal and raze the fort and send men there to train up to generals and gain tons of valor. I try to avoid abusing glitches like this but just wanted to share my findings with you guys.

    Yeah, some players use feisty provinces like Portugal, Scotland, and Livonia as "training grounds" for new generals and princes, exactly in the way you describe. I don't do it myself, but crushing a rebellion is always a good way to gain experience for your inexperienced commanders.....
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    Member Member Satyr's Avatar
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    Default Re: Faction re-emergence peculiarities

    Also, realize that the peasant rebellions in Portugal that are based on the number of troops you have in that province are not related to the reappearance of another faction. They are two different things. You only need 100% loyalty to prevent peasant rebellions, but you need 120% loyalty to prevent faction reappearances.

  5. #5
    Yesdachi swallowed by Jaguar! Member yesdachi's Avatar
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    Default Re: Faction re-emergence peculiarities

    Quote Originally Posted by Satyr
    They are two different things. You only need 100% loyalty to prevent peasant rebellions, but you need 120% loyalty to prevent faction reappearances.
    i think you need 170% to keep Faction re-emergence from happening???
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    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Faction re-emergence peculiarities

    No, 120% but late in the game everything goes crazy and no matter what you do there will be some rebellions.
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    Hǫrðar Member Viking's Avatar
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    Default Re: Faction re-emergence peculiarities

    Quote Originally Posted by Satyr
    You only need 100% loyalty to prevent peasant rebellions, but you need 120% loyalty to prevent faction reappearances.
    Ah, thanks. You just saved me from starting a new topic.
    But are the provinces where I need to have 120%< in loyality just the starter provinces of this faction, or all the provinces I have taken from them? And how long do I have to do this?

    One more thing: can a faction re-emerge twice(or more)?


    Any info on this is appreciated.
    Last edited by Viking; 08-05-2005 at 21:43.
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    Sports Freak Member dgfred's Avatar
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    Default Re: Faction re-emergence peculiarities

    Good question. I try to keep all the provinces I have taken above 120%.

    This is because in a previous game I played the French were down to 1
    province ( I had taken the others) and one of the ones I had taken was
    below the 120 barrier. The English proceeded to pounce on the one remaining
    province and the French re-emerged in one I had previously taken ---- I reloaded, fixed loyalty above 120 and the English didn't
    attack the French the rest of the game , even though they could
    have easily knocked them out for good. Those turds!
    PB-PL Commander/CC2 Commander/MTW Commander

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    Tired Old Geek Member mfberg's Avatar
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    Default Re: Faction re-emergence peculiarities

    The 120% loyalty is required in all provinces a fugitive faction has ever owned, if any are below 120% there is a chance that one or more of those provinces will break out in re-emergence every time a possible heir comes of age. My favorite tactic is to engineer a re-emergence in the middle of an enemy holding. Making the Byz reappear in the middle of the Hungarian/Turkish war (I was HRE) was my best so far, they re-emerged in Naples, Bulgaria, Constantinople, Trezibond, Crete, Rhodes, Georgia and Nicea the year before the Horde hit. Turkey was devastated and the Horde and the reemerged Byz were battling it out for control in the East, both losing faster than they could kill each other.

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    Sports Freak Member dgfred's Avatar
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    Default Re: Faction re-emergence peculiarities

    Quote Originally Posted by Martok
    Yeah, some players use feisty provinces like Portugal, Scotland, and Livonia as "training grounds" for new generals and princes, exactly in the way you describe. I don't do it myself, but crushing a rebellion is always a good way to gain experience for your inexperienced commanders.....

    I hate rebellions , I would rather just secure the province and
    send my generals and princes to gain their 'training' elsewhere. I always
    keep my loyalty way above 120% if at all possible .
    PB-PL Commander/CC2 Commander/MTW Commander

  11. #11
    Member Member VikingHorde's Avatar
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    Default Re: Faction re-emergence peculiarities

    I find rebellions cool because I use them to finance my early danish empire with ransom money from Livonia.

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    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: Faction re-emergence peculiarities

    Quote Originally Posted by dgfred
    I hate rebellions , I would rather just secure the province and
    send my generals and princes to gain their 'training' elsewhere. I always
    keep my loyalty way above 120% if at all possible .

    So do I. Don't get me wrong; I make every reasonable effort to keep rebellions from occurring, as I agree that they're annoying as hell. I'm just saying that that if rebellions do happen to pop up, that I might as well use the opportunity to break in some green generals.
    "MTW is not a game, it's a way of life." -- drone

  13. #13
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: Faction re-emergence peculiarities

    Rebellions are kinda fun, because my troops get valour and experience.

    On the other hand, I hate Civil Wars. They are very annoying, and sometimes, I use assasins to get rid of my unwanted Princes.
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  14. #14
    Member Member VikingHorde's Avatar
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    Default Re: Faction re-emergence peculiarities

    I have only had one civil war in all the games I have played, but they are not very fun. Re-emergences are pretty useful in enemy provinces, but I hate when it happens in my provinces. Spyes and border forts are nice to keep things nice and peaceful.

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