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Thread: The Lord of the Rings: Total War

  1. #31
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: The Lord of the Rings: Total War

    Quote Originally Posted by professorspatula
    Well if they're anything like the ones in the movie, you only have to graze their legs with your blade and they come crazing down.
    Although your are right, to the movie's credit she did cut the oliphant's achilles tendons. Id like to see how well you could stand with your achilles tendons sliced.


    Amazing screens though. Very amazing.


    You should try to change the onagers to fire 6 or so heads instead of their normal ammunition. For the orcs of course. Also try to mod their battering ram to look like Rom. Although i doubt if you could make it that big.
    Last edited by shifty157; 08-22-2005 at 02:26.

  2. #32
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: The Lord of the Rings: Total War

    My achilles tendons aren't protected by several inches of thick animal hide though, nor are my tendons like tree trunks.

    I don't know, perhaps they wash their skin with Nivea moisturiser or something before battle, thus making their skin soft and vulnerable to common or garden swords. Or maybe they're just regular elephants blown up and full of air.

    Load of nonsense really.

    Just as well the limits of the RTW engine won't allow for lone warriors to jump on them and start performing ridiculous acrobatics and heroic beast slaying antics. That would be too much!
    Improving the TW Series one step at a time:

    BI Extra Hordes & Unlocked Factions Mod: Available here.

  3. #33
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: The Lord of the Rings: Total War

    Ah, the infamous extreme sports elf.
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  4. #34
    The Dark Knight Member wlesmana's Avatar
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    Default Re: The Lord of the Rings: Total War

    The mumakil are pretty strong but I could beat 6 units of them (12 mumakil in large setting) with 10 units of Rohirrim. Of course my Rohirrim took quite a beating. The most dangerous is their tusk attack, which could wipe out en entire unit if you just stand there. Otherwise if you use javelins and arrows, they'll fall down or run amok.

    The problem with the mumakil is the game's buggy engine. For some reason they can't kill infantry that well. Infantry would keep getting knocked down but not get killed. Wtf, CA.


    Eowyn cut the tendons because she got Merry steering the horse for her. But if you actually take into account the size of the mumakil and the width of space between the legs, there's no way Eowyn could reach both sides unless she's Plastic Man.
    I was actually half expecting Legolas to throw a rope at the mumak's belly, climb up, slit the belly open and throw a grenade inside.

  5. #35
    Member Member Rain's Avatar
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    Default Re: The Lord of the Rings: Total War

    This mod looks amazing, really great models you have shown, cant wait for the release.

    Legolas killed the oliphant on his own because he is very very old and has been fighting for a combined time longer than most people live.

  6. #36
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: The Lord of the Rings: Total War

    why do the wargs and wargriders have different wrag models? I like the warg unit model better than the R:tw wardog model :|...

  7. #37
    The Dark Knight Member wlesmana's Avatar
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    Default Re: The Lord of the Rings: Total War

    Somewhat different. Right now the Wargriders' wargs are using a horse's skeleton since a wardog's has no mount point so you can't have soldiers riding them. So I had to adjust the mesh a bit to fit the horse skeleton. I'm planning to customize the horsewarg's animation so it would move more like a canine than a horse.

  8. #38
    The Dark Knight Member wlesmana's Avatar
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    Default Re: The Lord of the Rings: Total War

    Assault Trolls battling Gondor's army


    A Gondor soldier got his ass handed to him


    A Rohirrim banner carrier got some painful spikes to the face


    Battle Trolls, higher attack and defense due to being more intelligent


    The Haradrim are taking a ride on the pain train!

  9. #39
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: The Lord of the Rings: Total War

    Very awesome.

  10. #40
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: The Lord of the Rings: Total War

    don't want to meet one of those on the streets...

  11. #41

    Default Re: The Lord of the Rings: Total War

    You should now focus on units. There should be more units. Then campaing. Awesome mod.

  12. #42
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: The Lord of the Rings: Total War



    Dude, the trolls are killing there own side according to the movie. The men are supposed to be "wicked men" as gollum said.

    Oh, well that's one of the coolest mod's either way! It seems all the mods I want are for MTW (which I don't have). This is for RTW though! Yay! I will get this one for sure...

    (And that's a compliment considering the only other mod I have is RTR)


  13. #43
    The Dark Knight Member wlesmana's Avatar
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    Default Re: The Lord of the Rings: Total War

    Hahaha yea they laid a smackdown on some Southorns. I had to test the trolls on different groups for balance. For some odd reason, they fared really really poorly on horde formation groups such as the Dunlendings (all of the Dunlendings in my mod are in horde formation). Possibly the formation allows them to surround the trolls easier and their distance from one another made the troll's area attacks not as powerful. The trolls can rip apart 2 full units of Gondorians but got taken out by one full unit of Dunlendings. And the Dunlendings got less defense than the Gondorians.

  14. #44
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: The Lord of the Rings: Total War

    Where can I get the mod???


  15. #45
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: The Lord of the Rings: Total War

    So the mod is coming out about the time of BI? Am I right about that?


  16. #46

    Default Re: The Lord of the Rings: Total War

    Lol

    The Guards with the white helmet flankings for Gondor are awesome, I always thought that the biggest difficulty for a LOTR mod is Minas Tirith (doable) but after that making that unit look acceptable. Its a work of art.
    Hegemonia Lead Modeller.

  17. #47
    The Dark Knight Member wlesmana's Avatar
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    Default Re: The Lord of the Rings: Total War

    First beta release will be in late October, sorry forgot to update the FAQ on first post.

  18. #48
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: The Lord of the Rings: Total War

    I can live with that...I guess...

    I'm in a kind of a delema. (or not really, but I guess you could call it that)

    I want this mod (and some others) but they don't come out for a couple months. I don't want the mod yet though because I need to wait a little while to get a better graphics card and some new memory. It's annoying!


  19. #49
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: The Lord of the Rings: Total War

    After your release of the campaign/multiplayer version you should make a campaign map. It would be REALLY cool. I may even pay a bit


  20. #50
    Senior member Senior Member Dutch_guy's Avatar
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    Default Re: The Lord of the Rings: Total War

    In reply to post #38,

    Battle trolls , are Olog hai right ? the ones who took down aragorn in the 3rd movie ?

    Just curious.

    Also love how you did the Mumakil , very epic.
    and if you're in need of some help, information wise about the 3 books , I'm willing to help
    Not much of a modder myself , so I can just help with the information.

    I'm an athiest. I get offended everytime I see a cold, empty room. - MRD


  21. #51
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: The Lord of the Rings: Total War

    It's going to be great!


  22. #52
    The Dark Knight Member wlesmana's Avatar
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    Default Re: The Lord of the Rings: Total War

    Dutch guy> yea, the Battle Trolls are based on that one Aragorn fought at the Black Gate. Since they never used the term "olog-hai" in the movies, I just use it for the description info, not the unit name to avoid confusion.

  23. #53
    Member Member CrownOfSwords's Avatar
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    Default Re: The Lord of the Rings: Total War

    Great looking mod, your units are beautiful some of the best ive seen in RTW modding great job!

  24. #54

    Default Re: The Lord of the Rings: Total War

    So how many unists per faction will there be?

  25. #55
    The Dark Knight Member wlesmana's Avatar
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    Default Re: The Lord of the Rings: Total War

    It varies, but excluding siege engines, it ranged from 9-12 per faction. The two bonus factions got 3 and 5. I'll expand the bonus factions' roster if I have time.

  26. #56
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: The Lord of the Rings: Total War

    Are you thinking of making a campaign map and such after the release of the battle/multiplayer one?

    Please say you are! I'll help!


  27. #57
    The Dark Knight Member wlesmana's Avatar
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    Default Re: The Lord of the Rings: Total War

    It depends on how moddable BI is. Right now my main gripe is the culture slots, where you only get 6 cultures and one of them had to share general portraits with another (carthage have to share it with eastern). This is hardcoded in RTW. If they don't change that in BI, as well as some other things, I doubt I'd do a campaign map since shared general portraits would ruin the atmosphere.

  28. #58

    Default Re: The Lord of the Rings: Total War

    How many cultures are you planning to do, anyways? There aren´t all that many, now are there? Gondor, Rohan, the Elves, Orcs, perhaps the "evil" humans like easterners and Haradrim, but that´s about it, or is it?

  29. #59
    The Dark Knight Member wlesmana's Avatar
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    Default Re: The Lord of the Rings: Total War

    Right now I'm only using 5, as I'm saving Egypt for the Dwarves. Thankfully I can use the same General pics for Easterlings and Haradrim since according to the movie they're the same race if not really similar. But Rohan would end up sharing their general pics as well, and I don't like that. Not to mention Dunlendings are getting orcs for general portraits.

    So I need unique culture slots for Gondor/Free Peoples, Rohan, Easterling/Haradrim, Orcs/Uruks, Dunlendings, Dwarves.

  30. #60
    German Enthusiast Member Alexanderofmacedon's Avatar
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    Default Re: The Lord of the Rings: Total War

    I'll help with the campaign map, if you need me to. I'm on the India: Total War team!


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