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  1. #1
    The Dark Knight Member wlesmana's Avatar
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    Default The Lord of the Rings: Total War



    A mod based on the LOTR trilogy movies. The goal of this mod is to simulate the huge epic battles seen in the movies. Currently this project only focuses on Custom and Multiplayer battles.

    FAQ:

    Q: When will this mod be released?
    A: The end of Ocotber/early November will see a first beta release. This beta will be missing some elite units (since they need further designing) but most of the final roster is there. The first beta's purpose is for balance testing.

    Q: Will this mod include a single player campaign?
    A: Not at the moment. I'm focusing on making a large selection of units first. I'm also not too happy with the limited culture RTW has so a campaign version will be considered after RTW:BI.

    Q: How many faction will be playable?
    A: 8 "real" factions and 2 "bonus" factions

    Q: Will there be LOTR music in it?
    A: Yes.

    Q: Will there be custom sounds such that orcs would sound like orcs and not just burly men?
    A: Yes. They're done. Regular orcs and Uruk-hai got separate and distinct sounds.

    Q: Will be custom sounds for units?
    A: Not at first beta release so the file size won't be too large. It is planned for the final version.

    Q: WILL THERE BE HOBBITS????
    A: YES.

    Q: What's the full unit roster?
    A: Please visit SCC Mod Forum thread for full unit listing (still a WIP though).

    Q: Your mod sucks, METW and FATW are totally better
    A: That's not a question and you're free not to download this mod.
    Last edited by wlesmana; 09-03-2005 at 05:36. Reason: update

  2. #2
    Don't worry, I don't exist Member King of Atlantis's Avatar
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    Default Re: The Lord of the Rings: Total War

    Man those units look nice.

  3. #3
    Isänmaantoivo Member Kääpäkorven Konsuli's Avatar
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    Default Re: The Lord of the Rings: Total War

    Looks like you have taken many units from the movies. watchs out for EA (or who ever owns the copyrigths).

    Edit:"A mod based on the LOTR trilogy movies."
    I should have read more carefull. But anyway, as far as I know you can't make mod based on the movies.
    Everybody remember what happent to the LOTR mod for Morrowind?
    Last edited by Kääpäkorven Konsuli; 07-29-2005 at 18:46.
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  4. #4
    Forever British Member King Ragnar's Avatar
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    Default Re: The Lord of the Rings: Total War

    My god those units kick ass. Well done mate.
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  5. #5
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: The Lord of the Rings: Total War

    Not another LotR mod!
    Seriously though, that's some sweet work you've got there. Only unit I didn't like the look of was the troll unit. Any plans to update the battlefield textures to be more fitting?
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  6. #6
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: The Lord of the Rings: Total War

    Those units are very impressive. Keep us updated with everything.

  7. #7
    Speaker of Truth Senior Member Moros's Avatar
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    Default Re: The Lord of the Rings: Total War

    great models!!!
    but there's one thing it said somewhere( it'll not be an exact quote but anyway): for a crossbow unit that it would have a shorter range then a bow but it woiuld be more devestating... I always tought that crossbows shoot further then bows?
    who's right since I could be wrong but I really tought so?

  8. #8

    Default Re: The Lord of the Rings: Total War

    It's great but where are the Knights of Dol Amroth? Are they going to be included?

  9. #9

    Default Re: The Lord of the Rings: Total War

    HOLY.....

    How the... what the... where...

    HOLY.....

    THAT IS FRICKIN INCREDIBLE!!!!!!

    How the HELL did you get giant oliphants?!?!?!?!?!?!!!?!?!



    THAT LOOKS AWESOME!!!!!!!!


    You are one talented SOB. I hope you put in an application to CA my friend!
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  10. #10
    Come to daddy Member Geoffrey S's Avatar
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    Default Re: The Lord of the Rings: Total War

    Wouldn't those giant elephants seriously overbalance a game? Or are they really, really expensive or run amok easily?
    "The facts of history cannot be purely objective, since they become facts of history only in virtue of the significance attached to them by the historian." E.H. Carr

  11. #11
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: The Lord of the Rings: Total War

    Well if they're anything like the ones in the movie, you only have to graze their legs with your blade and they come crazing down.
    Improving the TW Series one step at a time:

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  12. #12
    Insanity perhaps is inevitable Member shifty157's Avatar
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    Default Re: The Lord of the Rings: Total War

    Quote Originally Posted by professorspatula
    Well if they're anything like the ones in the movie, you only have to graze their legs with your blade and they come crazing down.
    Although your are right, to the movie's credit she did cut the oliphant's achilles tendons. Id like to see how well you could stand with your achilles tendons sliced.


    Amazing screens though. Very amazing.


    You should try to change the onagers to fire 6 or so heads instead of their normal ammunition. For the orcs of course. Also try to mod their battering ram to look like Rom. Although i doubt if you could make it that big.
    Last edited by shifty157; 08-22-2005 at 02:26.

  13. #13
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: The Lord of the Rings: Total War

    My achilles tendons aren't protected by several inches of thick animal hide though, nor are my tendons like tree trunks.

    I don't know, perhaps they wash their skin with Nivea moisturiser or something before battle, thus making their skin soft and vulnerable to common or garden swords. Or maybe they're just regular elephants blown up and full of air.

    Load of nonsense really.

    Just as well the limits of the RTW engine won't allow for lone warriors to jump on them and start performing ridiculous acrobatics and heroic beast slaying antics. That would be too much!
    Improving the TW Series one step at a time:

    BI Extra Hordes & Unlocked Factions Mod: Available here.

  14. #14

    Default Re: The Lord of the Rings: Total War

    Lol

    The Guards with the white helmet flankings for Gondor are awesome, I always thought that the biggest difficulty for a LOTR mod is Minas Tirith (doable) but after that making that unit look acceptable. Its a work of art.
    Hegemonia Lead Modeller.

  15. #15
    The Dark Knight Member wlesmana's Avatar
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    Default Re: The Lord of the Rings: Total War

    First beta release will be in late October, sorry forgot to update the FAQ on first post.

  16. #16
    The Idle Inquisitor Member rebelscum's Avatar
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    Default Re: The Lord of the Rings: Total War

    A good reference is MERP. Its the original middle earth role playing game and about 20 years old, it sets out stats for the factions and all races, I could supply you with this information if you need it. I could scan the rulebook and send you a copy via e-mail. Contact me via the forum e-mail.
    I hate my signature!

  17. #17
    United on Earth Member al'Callaendor's Avatar
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    Default Re : The Lord of the Rings: Total War

    it's a good mod, but there are not knight of dol armorth...
    The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth,
    and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of
    Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet
    fall under the Shadow


    Twice and twice shall he be marked,
    Twice to live, and twice to die.
    Once the heron, to set his path.
    Twice the heron, to name him true.
    Once the dragon, for remembrance lost.
    Twice the dragon, for the price he must pay.

  18. #18
    Member Member Helgi's Avatar
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    Default Re: The Lord of the Rings: Total War

    "A good reference is MERP. Its the original middle earth role playing game and about 20 years old, it sets out stats for the factions and all races" (rebelscum),
    That was good RPG book from Iron Crown, what was good, was if the Middle Earth RPG wasn't available then there was Arms Law, and Spell Law if one needs to improvise. But MERPS had some really good stuff.
    Blackadder:"Whatever it was, I'm sure it was better than my plan to get out of this by pretending to be mad. I mean, who would have noticed another madman round here?"


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  19. #19
    United on Earth Member al'Callaendor's Avatar
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    Default Re : The Lord of the Rings: Total War

    the numenoreans are very nice!
    The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth,
    and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of
    Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet
    fall under the Shadow


    Twice and twice shall he be marked,
    Twice to live, and twice to die.
    Once the heron, to set his path.
    Twice the heron, to name him true.
    Once the dragon, for remembrance lost.
    Twice the dragon, for the price he must pay.

  20. #20
    United on Earth Member al'Callaendor's Avatar
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    Default Re : The Lord of the Rings: Total War

    ...but for the shield...

    ...it is more long.
    Last edited by al'Callaendor; 10-23-2005 at 02:20.
    The Wheel of Time turns and Ages come and go, leaving memories that become legend. Legend fades to myth,
    and even myth is long forgotten when the Age that gave it birth returns again. In the Third Age, an Age of
    Prophecy, the World and Time themselves hang in the balance. What was, what will be, and what is, may yet
    fall under the Shadow


    Twice and twice shall he be marked,
    Twice to live, and twice to die.
    Once the heron, to set his path.
    Twice the heron, to name him true.
    Once the dragon, for remembrance lost.
    Twice the dragon, for the price he must pay.

  21. #21

    Default Re: The Lord of the Rings: Total War

    How many provinces will the Campaign map include, and when will the 2.0 mod release?

  22. #22

    Default Re: The Lord of the Rings: Total War

    What is the ETA for 2.0 version?
    What pity is it That we can die, but once to serve our country

  23. #23
    The Dark Knight Member wlesmana's Avatar
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    Default Re: The Lord of the Rings: Total War

    Anarion> number of provinces is not finalized yet but I'm shooting for 70-80. It would be densed enough for enough battles but not too dense that it'd take only 1 turn to come out of your city and siege another one. Many of the towns will actually be "outposts" meaning their size will be limited and no wall permitted so it'd be closer to camps. You can't make units in these "outposts" so many of them will be buffer zones, an area that the enemy must conquer before going for the real city.

    Thurnor> closed beta is expected around October at the latest, probably november. Open beta will be out when closed beta ran well.

  24. #24

    Default Re: The Lord of the Rings: Total War

    Thanks for reply - cant wait. Btw, do you plan to mod for MTW2?
    What pity is it That we can die, but once to serve our country

  25. #25
    The Dark Knight Member wlesmana's Avatar
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    Default Re: The Lord of the Rings: Total War

    Depends on its moddability. CA has not made an anouncement about whether we can mod the models or animations. If we have to rely on another kind soul like Vercingetorix again, then I can say no, I will not be making a M2TW mod. The level of frustration with working with the animations and models without the real tool is something I don't want to go through again.

    If all we can do is mod the models and not animations, I'll probably make a mod that doesn't require new animations, such as A Song of Ice and Fire mod.

  26. #26

    Default Re: The Lord of the Rings: Total War

    Quote Originally Posted by wlesmana
    closed beta is expected around October at the latest, probably november. Open beta will be out when closed beta ran well.
    Any news, whats the ETA? I dont mean to be annoying - but i am really looking forward to this mod.
    What pity is it That we can die, but once to serve our country

  27. #27

    Default Re: The Lord of the Rings: Total War

    Closed Alpha will start this month I think and after that a LOT of balancing and then the release ( not really an ETA).

    BTW Woot! LOTR TW is in the TOP 100 of the ModDB.com Awards!

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