EDIT
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the numbers are co-ordinates - not calls to images - damn
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lets see now
i still cannot tell the ys from the nags,
I think they are the same.
The bif file has 24 ys/nag icons per page
and 12 pages, for a total of 288 icons
((it only seems to call 255) - not sure yet)
it also contains 20 Ashi-X icons across 12 pages for 240 icons.
the text file SamS_page
has 36 rows of six lines - giving a total of 216 calls.
some of these calls are duplicates.
SamSpage.txt only uses 97 distinct numbers.
(some are repeated up to 12 times across different lines)
SamS.txt uses some different numbers, and some the same.(we had ablackout while i was working on this one and it's now 1am here...)
Assuming these numbers are locations, if we could work out what the lines mean we could create distinct sets for nags and sams -
By being creative we could make it work.
for example we could create the nag icons WITH weapons and make the polearm (a naginata) invisible...
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In other words if we could work out which icons are called by which numbers we could edit the bif file to contain both Sams and Nags, and edit the SamS text files to only call SamS icons and the Nag's Text files to only call Nags icons.
I am unsure if we could actually cut and paste the old naggy icons into the correct positions in the bif file, or if we must be happy with simply repainting them.
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DoragonBarocca of Clan Doragon
[This message has been edited by barocca (edited 06-09-2002).]
[This message has been edited by barocca (edited 06-10-2002).]
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