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Thread: Very odd discovery

  1. #31

    Default Re: Very odd discovery

    Very impressed with this thread/issue, in no particular order . .
    - Oaty for finding, researching and explaining it clearly
    - everyone else for not jumping up and down and whining
    - CA for quick, helpful posts explaining what was going on and fixing it
    I'm not dumb. I just have a command of thoroughly useless information - Calvin -

  2. #32
    Lawful Evil Member sik1977's Avatar
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    Default Re: Very odd discovery

    Quote Originally Posted by Yawning Angel
    Very impressed with this thread/issue, in no particular order . .
    - Oaty for finding, researching and explaining it clearly
    - everyone else for not jumping up and down and whining
    - CA for quick, helpful posts explaining what was going on and fixing it
    Here's to hoping the trend continues...
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  3. #33
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Very odd discovery

    Quote Originally Posted by Intrepid Sidekick
    Hi there,

    We have taken a closer look at this and it seems there were some issues with how frontal attacks interacted with the special case code relating to phalanxes.
    We think we have got a nice fix for this.
    You may find that attacks to the front facing of phalanx units may be a tad more painful to the attacking unit and that flanking or attacking from the rear will become more important.

    Think this slipped under our radar as BI's focus isn't on Phalanx warfare.

    Thanks to Oaty for spending his time looking at this issue and bringing it to our attention.

    Intrepid Sidekick
    C.A. Staff
    Intrepid Sidekick,

    Will this be addressed for the RTW patch as well?

    Thanks for the explanation.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  4. #34
    Bug Hunter Senior Member player1's Avatar
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    Default Re: Very odd discovery

    I guess at the time BI gets gold, they will either:
    -work on next BI patch or
    -work on patch for regular game
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  5. #35
    robotica erotica Member Colovion's Avatar
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    Default Re: Very odd discovery

    I'm guessing both versions will either be the same and "set" at the same stock version... or the patch will be for both the XP and the Full and be released shortly after the XP is released.
    robotica erotica

  6. #36
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: Very odd discovery

    Yes, well done Oaty.

    And the figure you are adjusting is what has been called "lethality", the second from last (25) is the min. delay (representing 2.5 seconds).


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  7. #37
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Very odd discovery

    Congrats to Oaty for identifying the problem and to CA for fixing it so quickly. Given the (semi) serious nature of this bug, and the amount of time it took to find it, my only concern is what other fixable errors are present in the game that have not been identified.
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  8. #38
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Very odd discovery

    Quote Originally Posted by SpencerH
    Given the (semi) serious nature of this bug, and the amount of time it took to find it, my only concern is what other fixable errors are present in the game that have not been identified.
    Yes, although I've been silent on that aspect in several posts, I am concerned that the combat engine still does not appear to have been fully tested.

    I will pat CA on the back for admitting the problem promptly and apparently addressing it as well, and that is sincere. However, I'm also aware of what this implies about about some of the combat engine testing. It makes me uneasy.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  9. #39

    Default Re: Very odd discovery

    Good stuff Oaty! This was very well done. Bravo!

    And Thanks to CA for your concern of your community.
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  10. #40
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Very odd discovery

    Quote Originally Posted by Red Harvest
    Yes, although I've been silent on that aspect in several posts, I am concerned that the combat engine still does not appear to have been fully tested.

    I will pat CA on the back for admitting the problem promptly and apparently addressing it as well, and that is sincere. However, I'm also aware of what this implies about about some of the combat engine testing. It makes me uneasy.
    The level of testing that would make all of us completely happy is a practical impossibility. No company could afford to test, revamp, and re-design such an engine program and ever actually get anything produced.

    Remember, this one web-site features more than 3000 people who play the game for hours, modify it, and try all sorts of twists and turns. Each member here playing for 1 hour thus generates more than one work year worth of running time for a developer. 2-3 long weekends of play thus equates more than 40 work years of "play testing." No company could afford that prior to a release.

    The CA team, especially those who are using this site for feedback, seem to be pretty responsive in terms of fixes to bugs as discovered, and they have allowed modders on this site to "play with" their intellectual property to heal problems and even alter the product. I feel they've held up their end of the sales bargain rather well.

    SF
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  11. #41
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Very odd discovery

    Quote Originally Posted by Seamus Fermanagh
    The level of testing that would make all of us completely happy is a practical impossibility.
    Here we go again. Contrary to what some seem to believe, this isn't about making something 100% perfect, it is about making sure basic parts of the heart of the game work properly. If the basic game doesn't work right it won't give a lot of satisfaction. If you buy a V-8 that is firing on only 6 cylinders, and can never fire on the other 2, you won't be too happy when someone tells you it would have been too difficult to finish the design and fabrication of a fully working V-8.

    I worked for a developer of other software. He had a problem, he didn't test a lot of features before he shipped. If he got basic functionality, he was happy. Didn't matter to him if large sections of the product didn't work right. I actually landed that job by finding what he had missed and suggesting how to get it working. He used the same excuse you are giving...and his customers were getting very upset with him for it.

    No company could afford to test, revamp, and re-design such an engine program and ever actually get anything produced.

    Remember, this one web-site features more than 3000 people who play the game for hours, modify it, and try all sorts of twists and turns. Each member here playing for 1 hour thus generates more than one work year worth of running time for a developer. 2-3 long weekends of play thus equates more than 40 work years of "play testing." No company could afford that prior to a release.

    The CA team, especially those who are using this site for feedback, seem to be pretty responsive in terms of fixes to bugs as discovered, and they have allowed modders on this site to "play with" their intellectual property to heal problems and even alter the product. I feel they've held up their end of the sales bargain rather well.

    SF
    Looking at your membership date, it is apparent that you don't know much about the history of these sorts of issues in RTW. I'm not trying to pick on you for being new, but this becomes a "where do I begin" problem if I try to go back through the history of RTW. I don't want to derail the thread, but you are incorrect.

    First, the combat engine could have been far better tested earlier in RTW (not talking about the current efforts.) Problems were found at the demo of the original RTW. Some were addressed, many were not. The idea that it is impossible to test the ends of the envelope of the combat values is blatantly wrong. Quite a few of us have done so with portions...and found problems which we have reported. Unfortunately, without having access to the code or knowing what the code is intended to do, the testing is several orders of magnitude more difficult. We can only guess as to where the real problems are. Plus remaining problems in the game make discoveries such as Oaty's more challenging, because problems with the existing "charge" mechanics will mask them.

    The level of testing needed is not nearly as intense as you believe. There were a lot of basic function issues that preceeded this find. We had tons of sign errors showing themselves in RTW. The basic logic of many traits didn't even work. Battle difficulty levels don't seem to work right in 1.2. I don't want this to be a "crap on CA" post or thread. However, you need to appreciate the source of the concern about this latest discovery.

    CA has had the benefit of reporting of these very items here and in other forums. A number were corrected for 1.2. A number remained. Most of those cannot be fixed by modders...believe me, we tried. I gave up in March and that was about the time that quite a few others seem to have reduced their efforts. I look forward to hearing what CA has accomplished with BI, but the RTW combat engine is a bit long in the tooth to still be seeing some of these fundamental problems.

    AI is a different matter, so don't go confusing it with basic combat engine testing. It should be entirely possible to test each aspect of the combat engine to make sure it works. I'm not even sure how it makes sense to program the AI until that has been done...
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  12. #42
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Very odd discovery

    For a battle engine that was used on tv about a year before release it had a surprisingly high number of bugs. It is great to see CA quickly respond to new finds but yes it is a bit worrying to see new things come up nearly 10 months after the game was released.


    CBR
    Last edited by CBR; 08-05-2005 at 22:20.

  13. #43
    Praefectus Fabrum Senior Member Anime BlackJack Champion, Flash Poker Champion, Word Up Champion, Shape Game Champion, Snake Shooter Champion, Fishwater Challenge Champion, Rocket Racer MX Champion, Jukebox Hero Champion, My House Is Bigger Than Your House Champion, Funky Pong Champion, Cutie Quake Champion, Fling The Cow Champion, Tiger Punch Champion, Virus Champion, Solitaire Champion, Worm Race Champion, Rope Walker Champion, Penguin Pass Champion, Skate Park Champion, Watch Out Champion, Lawn Pac Champion, Weapons Of Mass Destruction Champion, Skate Boarder Champion, Lane Bowling Champion, Bugz Champion, Makai Grand Prix 2 Champion, White Van Man Champion, Parachute Panic Champion, BlackJack Champion, Stans Ski Jumping Champion, Smaugs Treasure Champion, Sofa Longjump Champion Seamus Fermanagh's Avatar
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    Default Re: Very odd discovery

    Sorry to have encouraged you to rant, my comment wasn't intended to be all that pointed.

    Your longer post, however, did clarify things for me (as noted, I do lack the sense of history some bring to the discussion). My concerns are mostly with the AI and with annoying glitches, and I haven't experienced anything as "basic" as you suggest.

    I personally noted no problems with core function issues in the engine. As you rightly assert, these are issues that should be ironed out before release. My point was to note that removing all minor glitches and bugs would be too exhaustive to expect -- but I was not referring to the same thing you were. Poor communication on my part I suspect.

    SF
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  14. #44

    Default Re: Very odd discovery

    Quote Originally Posted by CBR
    For a battle engine that was used on tv about a year before release it had a surprisingly high number of bugs. CBR
    Exactly right! In a nutshell in fact. I don't think I've seen it put better.

  15. #45

    Default Re: Very odd discovery

    Quote Originally Posted by CBR
    For a battle engine that was used on tv about a year before release it had a surprisingly high number of bugs.
    I wonder how many builds the game went through during that year. Everytime a new bulid is compiled new bugs could be introduced. That's what happened with the Parthian shot and game difficulty bugs introduced by the v1.2 patch and neither one of those things were even being adjusted, so neither one got tested.

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  16. #46
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Very odd discovery

    Quote Originally Posted by Seamus Fermanagh
    Sorry to have encouraged you to rant, my comment wasn't intended to be all that pointed.

    Your longer post, however, did clarify things for me (as noted, I do lack the sense of history some bring to the discussion). My concerns are mostly with the AI and with annoying glitches, and I haven't experienced anything as "basic" as you suggest.

    I personally noted no problems with core function issues in the engine. As you rightly assert, these are issues that should be ironed out before release. My point was to note that removing all minor glitches and bugs would be too exhaustive to expect -- but I was not referring to the same thing you were. Poor communication on my part I suspect.

    SF
    Fair enough. I was trying not to get too much into a lecture mode, but it still was more of a rant than I wanted it to be. If you had seen some of the previous long discussions many of us have engaged in on these matters you would shudder in horror.

    Anyway, I don't want to poke CA in the eye when they come and explain a recently uncovered issue. On the other hand, when I see what looks like a work process problem in a company that I have some interest in seeing succeed I find it nearly impossible to remain silent. gRgmPPPP...rrrghgghlllee...ahhhdrrrggnnn <thunk> Move along, move along, nothing to see here.
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  17. #47
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Very odd discovery

    Quote Originally Posted by Puzz3D
    I wonder how many builds the game went through during that year. Everytime a new bulid is compiled new bugs could be introduced. That's what happened with the Parthian shot and game difficulty bugs introduced by the v1.2 patch and neither one of those things were even being adjusted, so neither one got tested.
    You could be right, but I'm not so sure. The Parthian shot issue was most likely related to changes in fire at will/friendly fire. It would trigger once after all, then halt until another command was given, when it would reset allowing a single shot.

    I thought the combat difficulty levels were being changed intentionally--but I don't know that we were ever told what the real target was. The effect might have been intentional as part of trying to shift to morale based levels instead of just attack bonuses. Some heavily complained about the AI getting artificially boosted stats on hard and very hard and wanted a level field. They primarily wanted the AI to play better rather than having super peasants and all that. I never saw how that was practical, but I understand their desire. My view was more of it being a problem of difficulty being too heavily tilted toward only offensive stats (thereby accelerating combat.) The end result seems to have been that both sides were getting +7 offense, instead of just the AI--making the problem even worse from my perspective.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  18. #48
    Member Member sunsmountain's Avatar
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    Default Re: Very odd discovery

    The thing is, if you always test your features in a certain way, ie, a certain custom battle setup, or a certain map you like to test on, some game situations may never arise. Also, depending on how you play and time your orders, you give the AI different windows of oppurtunity. (you might, for example, give an attack order once; instead of giving it, pressing halt, sneakily moving around the flank, giving it again, etc...)

    And unfortunately, this window seems to be different for programmers who play than it is for players who test.
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