I was going to post a poll on what Total War should be next, but this has been done recently. Well, I think the 16th-18th century is perfect. So I thought I would post some ideas and see what my fellow Orgers thought.
First, consider the applicability to the series. It is a time of changing tactics in warfare, where the musket and early rifle has taken center stage. Armies form in line, there is no advanced artillery or flight yet. Thus, it would be a logical next step in the series. It is obvious the IMperial Glory was a strategic move made to replicate and undermine Creative Assembly's success. IG got some things right, but overall it was dissatisfying. Now I don't want to start a discussion on IG. That belongs in the Arena. Instead I will just post some concepts:
An expanded world map, to include Eastern North and South America, a good part of Africa, and much of the east. During this period, colonization by europe spread throughout the world, and much of the warfare was related to conflicts in colonization. There are also tremendous opportunities for new factions, civil wars, and other changes in the political dynamic: English civil war, American independence, French revolution, etc.
Now consider this next concept carefully. In BI, our barbarian friends can "horde", just pack up and move. What if we expand that concept to colonization and new cities/regions? There could be pre-designated regions outlined with a "slot" available for someone to fill as a colony. So, for example, england expands into North America where the player finds an empty region, borders are predefined but unavailable to see. Once the player locates the "slot" where a colony could be placed, the horde concept of BI is used to occupy the region, establish a new city, and fill the "slot". Once this occurs, the region's borders are shown. This would allow for the player to engage in exploration, fight over available colony slots, etc. This would not be limited to America, but would include africa, the carribean, south america, and parts of the middle east and orient as well. From a developer standpoint, the region/slot concept would be more easily achieved because the slot is simply an existing city devoid of population and buildings. Its view on the map would be a defined drawing similar to a city, only it would be a grassy field or something. It capitalizes on the existing code of "hording" used in BI. It also solves for issues that would occur from a player choosing the city site for himself.
So how to deal with indigenous tribes that existed prior to colonization:
1. put them in the slot ( which is boring and doesn't really achieve the concept of discovering a new location. remember that the region's boundaries would be hidden to the player until he establishes a colony).
2. Keep them as rebels, but without a city and without the ability to colonize.
3. A combination of the two. Most tribes would be free floating, but establish one or two strong points throughout the world. Leave the borders unknown until the player razes the city and occupies it.(mayan and azteks are good examples if CA wants to expand the map this far)
So this is the basic concept. What do you guys all think?
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