Yes, now I see them, but did anyone else notice: he lost the battle!![]()
Yes, now I see them, but did anyone else notice: he lost the battle!![]()
Runes for good luck:
[1 - exp(i*2π)]^-1
LOL
......Orda
that shield wall looks great
robotica erotica
Yes.A RookieOriginally Posted by Viking
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No, Stalin's ghost is pretty much a veteran.Originally Posted by Coldfish
He mentioned the AI flanking him a few times. He also mentioned the AI reforming its army. Could just be be scripting for historical battles.
If cockroaches can survive nuclear fallout, then what's in a can of RAID?
AI flanks in RTW Vanilla too, that's not the problem. The problem is that cavalry can be micromanaged to isolate and destroy AI units one by one. They have no clue how to cover their own flanks while advancing toward your main army. Those screenshots show the AI sending one unsupported cavalry unit moving to his flank, so it seems this problem hasn't been fixed. Such isolated units are easy prey to human controlled cavalry.
That fact that he loses is because he sits still without proper flank protection and the AI probably has better units.
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
That ain't gonna happen with the script engine we currently know, so there is hope.He also mentioned the AI reforming its army.
And that's what happens when you try play fair with Rome's AI, i.e. not protecting your flanks nor flanking yourself...That fact that he loses is because he sits still without proper flank protection and the AI probably has better units.
well it seems that reform doesnt make much difference either. The AI units still attack unsupported: that first cavalry flanks while the infantry is still miles away. A counter attack from the player's general would've routed that cavalry before the rest of the AI's army attacks.That ain't gonna happen with the script engine we currently know, so there is hope.
Aside from the pessimism I'm still eager to try this demo.
Member of The Lordz Games Studio:
A new game development studio focusing on historical RTS games of the sword & musket era
http://www.thelordzgamesstudio.com
Member of The Lordz Modding Collective:
Creators of Napoleonic Total War I & II
http://www.thelordz.co.uk
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