Note on Mods/units stats DrNo:
Count of Flanders on .com pointed out that skirmish units are marked as "not for generals" (or something).
Made me realise that in Campaigns the V&V (Vie/Virtue) gets assigned on specific actions in the battle maps "Cowardice/Good Runner" etc seemingly when your general unit runs away (not rout) - and of course almost all skirmish units "rn away" to get range to fire again.. so it makes sense.
I was wondering if there's any other hints in the stats as to which units may make better Generals ora pattern to the allocation of the likelyhood of any specific unit type becomming a general (e.g. Mounted Knights over Foot Knights, Militia Sergeants over Feudal Sergeants etc)
Btw there are now over 300 V&Vs in the game!!
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