yesdachi, pretty much has it right.
If you have a problem with enemy ships slippling away, try dropping two different stacks onto one single enemy stack. Three can sometimes be even better.
The theory is that each stack of ship(s) is coming from a different direction (or tack), so it makes it harder for the enemy ship/stack to get away.
I forget if the above is correct or not, haven't played *Vanilla* in a long time.Which ships are faster? I personally am confused about this. Barques have a "speed" of 3, but can only move one space per turn. Caravels have a "speed" of 1, but can move 2 spaces per turn. I usually build all caravels once I have the tech, because they can move faster, hang out in ocean squares, and *seem* to fare better in combat.
Another thing to note, is the number of men aboard each ship type, as well as the manner in which they fight.
One type fights *only* by grappling and boarding; while another type does the same, but can also shoot missles of tar and fire, if I recall correctly.
The key to securing your sea lane for trade is multiple ships in a each stack/sea lane. Very rarely, is a mutiple ship stack sunk in one attack. So, while one ship in the stack may sink, the other(s) will survive, and the trade link will survive (at least for another turn).
Two s/b enough (though experience may allow you to get by with one per); and, have a *War* fleet ready to move wherever the enemy *threatens*.
That is have a stack of ships (3-4 with a good general and experience level) whose express purpose is to *fight*. It is not a part of the trade string. Its purpose is to protect the string of ships!
See an emeny ship heading towards your string of ships, quickly start moving the *War* Stack to intercept.
HINT: Remember to keep a sharp eye on the Upkeep costs for your ships. Ships have the highest turn-by-turn upkeep of all the units. Too many ships can quickly bankrupt you. Just a small number of ships could equal the upkeep cost of a full Stack or two!! (too much at least).
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