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Thread: Tutorial: Adding new units for beginners

  1. #121

    Default Re: Tutorial: Adding new units for beginners

    Yesterday I downloaded the 1.5 patch for Rome: Total War, and when I decided to use the new Spartan Royal guard I found that they had vanished, and so had the British archers. I have checked all the data files and the things you have to change/add to add the units to the game are still there, but not in-game. Why is this?
    'Do what you are afraid to do.'

  2. #122
    master of the wierd people Member Ibrahim's Avatar
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    Default Re: Tutorial: Adding new units for beginners

    Quote Originally Posted by I am The Stig View Post
    Yesterday I downloaded the 1.5 patch for Rome: Total War, and when I decided to use the new Spartan Royal guard I found that they had vanished, and so had the British archers. I have checked all the data files and the things you have to change/add to add the units to the game are still there, but not in-game. Why is this?
    the EDU files are effected by the 1.5 patch (remember, spear bonu is no longer hardcoaded in 1.3 or 1.5 which one i don't remember). same applies to some other files. the EDU will be as if the unit never existed.
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  3. #123

    Default Re: Tutorial: Adding new units for beginners

    So there is no way to fix this?
    'Do what you are afraid to do.'

  4. #124

    Default Re: Tutorial: Adding new units for beginners

    What exactly is missing? Are they listed as available in the barracks? Do they appear on the recruitment tab/custom-battle selection panel?

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  5. #125
    The Scourge of Rome Member Spartan198's Avatar
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    Default Re: Tutorial: Adding new units for beginners

    I don't see anything about making a new unit use an existing DMB entry. Can someone elaborate please?

    What I want to do is create a copy of an existing unit, then change the texture and such so that, in-game, it appears as a completely different unit.
    Last edited by Spartan198; 10-24-2008 at 02:53.
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  6. #126

    Default Re: Tutorial: Adding new units for beginners

    Just copy the DMB entry, rename it and assign the new entry to your new unit's entry in EDU. Then work on the new DMB entry/texture.

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  7. #127

    Default Re: Tutorial: Adding new units for beginners

    Great article for a beginner like me. One problem though i have been trying to download the Spartan Royal Guard from the link here but it seems to be broken.

    Can somebody give me the correct link for the guard unit or tell me where i can find these files.

    Thanks

  8. #128

    Default Re: Tutorial: Adding new units for beginners

    I found the file. Now to have fun trying to get it to work

  9. #129

    Default Re: Tutorial: Adding new units for beginners

    When I go into my folders and I look into models_unit, it was the only one that didn't have a texture file, so what do I do? I made one, but that didn't work.

  10. #130

    Default Re: Tutorial: Adding new units for beginners

    Oh, I just found the texturs file in it...... That makes me upset and happy at he same time.

  11. #131

    Default Re: Tutorial: Adding new units for beginners

    Wait, that's for barbarian invasion..... Would someone like to help again?

  12. #132

    Default Re: Tutorial: Adding new units for beginners

    What happens with mine is that they are completely non-existant in-game, they're not in the barracks, not in the recruitment tab, not in custum battles either.
    'Do what you are afraid to do.'

  13. #133

    Default Re: Tutorial: Adding new units for beginners

    Are you sure you are modding the proper files (ie you don't edit the files of another installation than the one you're running or you're running a mod and you've edited the files in a modfolder etc)?

    If yes, then maybe you've exceeded the unit limit (500 entries in the EDU, the rest are ignored).

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  14. #134

    Default Re: Tutorial: Adding new units for beginners

    Quote Originally Posted by Seasoned Alcoholic View Post
    Do you think export_descr_sounds_unit_voice.txt should be added to this?

    Superb guide btw ER, this is a great starting point for any potential and new modders alike.
    Quote Originally Posted by Hans Kloss View Post
    It probabaly should but whole process needs of adding voices to new units needs to be explained properly as it is not just adding lines to export_descr_sounds_unit_voice.txt
    I agree - EXCELLENT guide, ER.

    Has anyone made a guide for EDSUV, or any of the other voice text files? I have the vast majority of my unit mods done, but they're "lifeless" without the battle-screen selection announcement.

  15. #135

    Default Re: Tutorial: Adding new units for beginners

    Shigawire has made a voice-mod set up guide (it's a tad complicated for beginners maybe), search a bit, you'll find it.

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  16. #136

    Default Re: Tutorial: Adding new units for beginners

    Very good tutorial ER but i have a problem:

    I downloaded a pack of carthaginians in TWcenter. I have the African phalanx skin and i tried to create that unit, but my RTW crashes when the image of The Creative Assembly appears. I don´t know what i did wrong. Please


    The codes i´ve written are these:

    In the DMB text:

    type carthaginian_african_phalanx
    skeleton fs_slow_spearman, fs_slow_swordsman
    indiv_range 40
    texture carthage, data/models_unit/texture/African_Phalanx.tga
    model_flexi data/models_unit/African_Phalanx.cas, 15
    model_flexi data/models_unit/African_Phalanx.cas, 30
    model_flexi data/models_unit/African_Phalanx.cas, 40
    model_flexi data/models_unit/African_Phalanx.cas, max
    model_sprite carthage, 60.0, data/sprites/macedon_greek_levy_pikeman_sprite.spr
    model_tri 400, 0.5f, 0.5f, 0.5f

    In the EDU text:

    type african phalanx
    dictionary african_phalanx ; African Phalanx
    category infantry
    class spearmen
    voice_type Heavy_1
    soldier carthaginian_african_phalanx, 40, 0, 1.3
    attributes sea_faring, hide_forest, can_sap, hardy
    formation 1, 1, 2, 2, 5, square, phalanx
    stat_health 1, 0
    stat_pri 13, 3, no, 0, 0, melee, simple, piercing, spear, 25 ,1
    stat_pri_attr spear, long_pike, spear_bonus_9
    stat_sec 8, 3, no, 0, 0,melee, simple, piercing, sword, 25 ,1
    stat_sec_attr no
    stat_pri_armour 10, 7, 7, metal
    stat_sec_armour 0, 0, flesh
    stat_heat 0
    stat_ground 2, 1, 0, -1
    stat_mental 10, disciplined, highly_trained
    stat_charge_dist 30
    stat_fire_delay 0
    stat_food 60, 300
    stat_cost 2, 810, 270, 80, 110, 810
    ownership carthage


    In the EDUE text:

    african_phalanx
    african_phalanx_descr
    african_phalanx_descr_short

    In the EU text:

    ¬----------------

    {african_phalanx} African Phalanx

    {african_phalanx_descr}
    Elite\nDisciplined\nSapping Ability\nCan Form Phalanx\n\nThe African Phalanx is the elite infantry of any Carthaginian army and can be relied upon to do their duty to the end. They are equipped and organised in the same fashion as Greek hoplites, with long spears, large shields, breastplates and helmets, and they can use phalanx tactics. This is a style of warmaking that has proved its worth over the centuries.\n\nThey are drawn from the social elite of Carthage, men of noble and wealthy birth and their loyalty is exemplary. The original purpose of the African Phalanx was to act as an officer corps for the Carthaginian army and an elite force, and to put Carthage above any local loyalties. Opponents have learned that these men are formidable in battle, a linchpin for the entire Carthaginian army!

    {african_phalanx_descr_short}
    The African Phalanx is the elite infantry of any Carthaginian army and can be relied upon to do their duty to the end.

    ¬----------------

    In the EDB text:

    recruit "african phalanx" 0 requires factions { carthage, }


    I don´t know what i did wrong.

  17. #137

    Default Re: Tutorial: Adding new units for beginners

    Add " -show_err" at the end of your RTW shortcut's target line, it will give you an error message on exit, if you haven't done already.

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  18. #138

    Question Re: Tutorial: Adding new units for beginners

    And where an how do I do that ?

  19. #139

    Default Re: Tutorial: Adding new units for beginners

    Right-click on your shortcut and select Proprties. In the "target" line edit to text to appear thus:

    Code:
    "C:\Program Files\The Creative Assembly\Rome - Total War\RomeTW.exe" -show_err
    The path may vary according to where you have installed RTW, but it's what after the quotation marks that matters.
    Last edited by Aradan; 12-21-2008 at 13:34.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  20. #140

    Default Re: Tutorial: Adding new units for beginners

    Thank you Aradan.

  21. #141

    Default Re: Tutorial: Adding new units for beginners

    They must be the right files I modded as before I downloaded the patch it all worked fine.
    'Do what you are afraid to do.'

  22. #142

    Default Re: Tutorial: Adding new units for beginners

    Quote Originally Posted by Alexzander View Post
    Great article for a beginner like me. One problem though i have been trying to download the Spartan Royal Guard from the link here but it seems to be broken.

    Can somebody give me the correct link for the guard unit or tell me where i can find these files.

    Thanks
    Same problem!!! PLS help help help. or add a new link for the files.

  23. #143

    Default Re: Tutorial: Adding new units for beginners

    I did everything that you said to do with the briton archers, but when I start it up it crashes at the "Creative Assembly" part. I read what was said about that before, but I don't understand. Can someone help?

  24. #144

    Default Re: Tutorial: Adding new units for beginners

    Could someone possibly send me export_descr_buildings.txt file since I probably messed it up when I was adding a new unit. Keeps giving me an error message "Script error in data/export_descr_buildings.txt at line 415, column 65. Unexpected" when starting up the game

  25. #145

    Default Re: Tutorial: Adding new units for beginners

    And I was just wondering that, is it possible to make an officer unit and then put it to a certain unit?

  26. #146

    Default Re: Tutorial: Adding new units for beginners

    Uploading unaltered game files is illegal, I believe. Just re-install the game somewhere else and get the file from there.

    Yes, icreating an officer requires a model, a skin and a new model entry in DMB. Then you just add it as an officer in the officer line of a unit's EDU entry.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

  27. #147

    Default Re: Tutorial: Adding new units for beginners

    Okay new member firstly here to say i love your tutorial! This has helped so much to kick off my modding career and scored me 2 cool new units! Secondly i'd like to point out that if you don't mind a cheap substitute the brittania slinger skin works great. (and scores you a cool composite looking bow.)

  28. #148

    Default Re: Tutorial: Adding new units for beginners

    thanks for the guide however i have a problem i have have text editor but whenever i attempt to save the changes for the new characters my computer tells it cant make the changes and the i have to make sure the path a file are correct. please help i think these mods are awesome and id love to be able to give this game a bit of my flavor.

  29. #149
    Finder of Little Oddities Senior Member Makanyane's Avatar
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    Default Re: Tutorial: Adding new units for beginners

    Hi asfcommander1989, welcome to the forum.

    Are you using Vista? If you are then I think you need to disable its User Account Control (UAC) and/or install the game somewhere other than in /program_files folder - it tries to protect you from yourself by locking any files it thinks are important....

    if you're not using Vista have you checked the folder/file properties? If 'read only' is ticked you need to untick that....
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  30. #150

    Default Re: Tutorial: Adding new units for beginners

    Thanks for the help and thanks for the welcome. I do have vista so that may be my problem. Im really computer challenged so in case i fail at turning off the UAC how exactly do i do that? thanks for the help makanyane i greatly appreciate it.

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