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  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    CA Modding BI info from CA

    Quote Originally Posted by JeromeGrasdyke
    * easily moddable factions via a descr file
    * shadow factions, emergent factions, and horde factions are all properties which can be attached to factions in the faction setup
    * a new, moddable religious system
    * rebalanced charge and spear effects
    * improved after-save AI behaviour
    * more bug fixes than I care to think about
    * much improved battle AI
    * removed the limits on uses of console commands
    * extended mod system
    ------------
    Last edited by Myrddraal; 08-02-2005 at 12:59.

  2. #2
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Modding BI info from CA

    hum hum sounds good, thanks for posting this.
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  3. #3
    Not affiliated with Red Dwarf. Member Ianofsmeg16's Avatar
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    Default Re: Modding BI info from CA

    hmmm, whats it meant by shadow factions? Isn't that what the Romano-Britons are gonna be?
    When I was a child
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    I turned to look but it was gone
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    The child is grown,
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    I have become comfortably numb...

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  4. #4
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Modding BI info from CA

    ....and what are the conditions for emergent factions? Do they spawn when another fac gets destroyed or at a specific date?

  5. #5
    Modder Member Encaitar's Avatar
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    Default Re: Modding BI info from CA

    sounds promising
    Encaitar Arandur

    Middle-earth: Total War Dev

  6. #6
    is not a senior Member Meneldil's Avatar
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    Default Re : Modding BI info from CA

    Sounds really interesting, although there's no word about adding more factions. I suppose we won't be able to do that, but the emerging and horde factions editing might be really great.

  7. #7
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Re : Modding BI info from CA

    If you think back to VI, the main campaign was still playable. If they do this again for BI, then they must add factions to make their own factions. So maybe we won't be able to add our own factions, but at least we might have some extra faction slots to play around with.

  8. #8
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Modding BI info from CA

    Quote Originally Posted by PseRamesses
    ....and what are the conditions for emergent factions? Do they spawn when another fac gets destroyed or at a specific date?
    Well? Anyone... Myrdraal?

  9. #9
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: Modding BI info from CA

    how exactly should we know ? My guess is that you can specificy a date at which they emerge.
    Shadow factions are probably factions that appear out of rebelling cities from other factions (CA said this could happen).
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  10. #10
    The Dark Knight Member wlesmana's Avatar
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    Default Re: Modding BI info from CA

    I just wish they'd stop hard coding culture. *crosses fingers*

  11. #11

    Default Re: Modding BI info from CA

    I think there was an interview somewhere, where a CA Dev stated that some things, like number of factions, was hardcoded, but this was because of time and money restraints. Perhaps this issue has been made to work via the text files instead of the engine, because CA has had all this time to rework the game engine.

    Or perhaps I am just falsely remembering things.

  12. #12
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
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    Default Re: Modding BI info from CA

    Yes, I'm expecting the number to be hardcoded, but I'm wondering if it will be hardcoded at a higher level...

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