mod by Tarrak:
download at: http://www.geocities.com/gert_corthout/mods.html
description:
Archers and Sailors are now Longbows. I wanted to use them, as well as they are very much needed now.
Footknights are now Billmen (60 with only 1/1 upgrades). A little better against cavalry and slightly faster but weaker against arrows (no shields) and infantry.
I have put myself in charge of the Royal Knights (24 now). Wanted to make them more important as it can be very challenging to NOT to use them.
Set Saladin to be in charge of the Royal Ghulams who now have upgrades (3/1) as well as he is now general, thus providing 2 honour levels to all units.
Peasants to 200. More infantry needed.
Infantry now all at 140. Same reason.
Added two units of Desert Archers of 140 men. They need more archers.
Added a Muwahid unit of 140 men.
Turcomans have 0/3 upgrades. So you can't wipe them out with the Longbows.
Camels have 130 men. Just so they don't run at first sight of combat.
Given 1/1 upgrades to both Ghulams, Mamlukes and Khwarazmian Cavalry. They were too weak before.
So all in all more troops and more challenge. It should really not be hard for any experienced Shogun player, but certainly more fun, as they just keep coming. You really have to watch who your Longbows fire at, they deplete too fast for you to waste fire on weak troops.
Also, you must take care when handling the Turcomans, they can devastate your Billmen.
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