I think EB shall make a better solution about on your points Infernio. They are developing this mod for more than one year that makes them a specialist over RTW dynamics. I believe they make their best in the coding limits of RTW.
In the other hand i don't expect too much core improvement for BI by the CA side. They declared it several times before such as this messages. I've pickep up from two of them in FAQ section:
Q: What do you think about to do for tightening the tactical deepness of the R: TW BI besides swimmable units and night battles?
A: Many aspects of the AI for battles has been worked on since RTW was published, and we think you'll find it gives you a better game. Then again, the cynics out there would expect us to say that, but short of making this an essay there's not a lot more to say other than it ahs been worked on.Q. Will the battle model be :Fast battles, flat grounds, high kill rates, close armies, small map(with red line-Current RTW style) or: Long battles, non-flat grounds, slow kill rates, far armies, bigger map (without red line-old TW series style).
A.The basic battle game won't change that much; this is an expansion, not a re-imagining of RTW.
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