Quote Originally Posted by Ninefingers
"very sorry, but EB's policy is: history before balancing."

That's the most blatantly idiotic policy anyone involved in the gaming industry could possibly have. I mean I'm sorry, I don't mean to be rude, but to toss balancing out the window in favor of achieving some contrived semblance of historical accuracy using a game engine so limited it can't even understand the concept of an alliance is...well, idiotic.

Don't get me wrong, I'm all for historical accuracy whenever possible, I just don't think that it should precendence over gameplay and general "fun". If it's pants to play, then I don't think very many people are going to care how accurate their Xzilinthapolonian Ikrithinios Guard are.

I think the fun comes when you try to achieve something with a faction, historically that culture won't be able to do.
Makes more fun, as to have balanced unit stat.
One problem might be multi player battles.