GoodOriginally Posted by Krusader
very nice to hear the EB will be abit less unbalanced then vanilla RTW.......
"very sorry, but EB's policy is: history before balancing."
That's the most blatantly idiotic policy anyone involved in the gaming industry could possibly have. I mean I'm sorry, I don't mean to be rude, but to toss balancing out the window in favor of achieving some contrived semblance of historical accuracy using a game engine so limited it can't even understand the concept of an alliance is...well, idiotic.
Don't get me wrong, I'm all for historical accuracy whenever possible, I just don't think that it should precendence over gameplay and general "fun". If it's pants to play, then I don't think very many people are going to care how accurate their Xzilinthapolonian Ikrithinios Guard are.
What most people fail to see is that vanilla RTW is not "game play > realism"
Instead, sadly, it is "lack of realism>balance" Have you noticed that the only powerful factions are "egypt", the romans and what ever faction you are playing as? why? the vanilla game is both asininely ahistorical AND asininely unbalanced. Take cavalry for example: In vanilla RTW, a unit of cavalry can charge through a phalanx. Does this help unit balance? NO. Does it improve realism? NO.
EB will be both better balanced then vanilla RTW and much more realistic. history was far more balanced then RTW, more balance plus realism can only be a good thing, right? OK, you will lose some of the "fun" units like "flaming war dogs", but look at what will take their place*!
https://img72.imageshack.us/img72/65...screen18ia.jpg
besides, "flaming war dogs" Both unbalance the game and make it less realistic
*yes, the do take their place. The unitmodel limit is very low so war dogs had to be deleted.
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