We in EB have never said "history over gameplay," or any other such contrary position. We have always felt that this is not a zero sum game, that accuracy and gameplay go hand in hand.
Look at how successful and fun M:TW proved to be. The factions were not balanced, and part of the fun (for me, at least) was playing one of the factions who were described as "Hard" or "Challenging" in the faction description, rather than one of the "Easy" ones.
As a long-time strategy and wargamer, I would simply shake my head if someone made a game about WWII and made the production capabilities, unit capabilities, economy, and so on, of America, Russia, Germany, and the rest all the same, for the sake of "balance." Balance of capabilities has no place in any game that purports to depict a period of history. Balance comes, in successful versions of these games, through differing victory conditions for the various players. If the victory conditions were the same, certain sides would most certainly win.
No one complains when even a beer & pretzels game like Axis & Allies has imbalanced units and faction capabilities. The Total War series can only lose (and has lost) in terms of gameplay by moving in this direction.
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