That would be more difficult to test, but that is possible. Hiding in forest/tall gras does work in the appropiate places, so the code is at least able to tell on which groundtype an unit is, but it somehow goes wrong for movement.
That would be more difficult to test, but that is possible. Hiding in forest/tall gras does work in the appropiate places, so the code is at least able to tell on which groundtype an unit is, but it somehow goes wrong for movement.
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