I don't know wether this an already known issue, but the movement modifiers do not work at all as they are supposed to:
In descr_battle_movement_modifiers.txt I set:
Code:
grass_short 1.0
...
rock 0.1
I did this to test how movement is affected by the modifiers and to my suprise it wasn't affected at all until the unit crosses a "border" between 2 different ground types.
Here are some screenshots:
So what? Well it does lessen the influence of difficult terrain on your battleplans. You notice a bit of rocky ground, expecting it to be more difficult to cross than grassland, or you move your unit along a road, expecting it to arrive more quickly on a destination. None of this is happening with this bug in the code. The tactical depthness is less as groundtypes have little effect on your army.
I hope this can be fixed before BI is released.
Cheers,
Duke John
p.s. I found this important enough to make a seperate thread as the deadline is coming ever closer and they might miss it if it was the Bug thread. If this totally out of order then feel free to merge it with the Bug thread.
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