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  1. #1
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Save/load bug?

    Quote Originally Posted by magnum
    The Save/Load bug refers to the fact that the game does not save AI intentions nor attitude towards other factions in the save game file. It does save the current political situation though (i.e. allied with so-and-so, at war with whomever, etc.) This often resulted in sieges being lifted by the AI after a reload because the AI re-evaluated from scratch what to do with its armies. Technically its not a bug as it was not intended to save that type of information. Unfortunately the side effect of it is that if a player reloads often then the AI is at a disadvantage and tends to expand poorly.
    Yes yes I know. But how do you explain the fact that I´ve never experienced it? I´ve been playing daily since the game came out! And trust me, I do save and reload a lot!

  2. #2
    Member Member TB666's Avatar
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    Default Sv: Re: Save/load bug?

    Quote Originally Posted by PseRamesses
    Yes yes I know. But how do you explain the fact that I´ve never experienced it? I´ve been playing daily since the game came out! And trust me, I do save and reload a lot!
    Yeah I got it the day it got out and I have only seen it happen 3 times.
    I guess some people are lucky while others aren't.
    Of course I only save when I exit the game and load when I start the game.

  3. #3

    Default Re: Save/load bug?

    Quote Originally Posted by PseRamesses
    Yes yes I know. But how do you explain the fact that I´ve never experienced it?
    To see an extreme example of this so-called "AI reassessment" at work, check out the following: http://www.stampor.com/Rome/exploit.html (if you're on dial-up, it'll take forever). If you want to see the research that was conducted, simply read this thread: https://forums.totalwar.org/vb/showthread.php?t=45860. Whether you've explicitly witnessed this bug, or not, doesn't change the fact that it's probably happening somewhere to some faction.

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    Last edited by Volstag; 08-03-2005 at 18:40.
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    Member Member BobTheTerrible's Avatar
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    Default Re: Save/load bug?

    Quote Originally Posted by PseRamesses
    Yes yes I know. But how do you explain the fact that I´ve never experienced it? I´ve been playing daily since the game came out! And trust me, I do save and reload a lot!
    The bug doesn't happen immediately after you reload,(well technically it does, but you don't see the all of the effects until you press end turn). You can get some wacked up diplomacy the turn you reload. Ask any faction you are at war with the become a protectorate right after reload. They will accept.

    But the main squabble with the bug is that the AI tends to lift most of its sieges upon hitting "end turn." This is because The AI "forgets" what it is doing, completely re-evalutes things, and most of the time it will instinctively send its armies back home.

    If you don't believe it, try this test. Start a campaign as (I'll just pick a random faction here) Brutii. Now run the game for twenty or so turns without saving or reloading. Don't do anything with your faction, just hit end turn twenty times successively. Using toggle_fow, count how many provinces changed hands. No doubt you'll get upwards of 8 or so, more or less depending if you're using a mod or not.

    Now start the same campaign, same difficulty, with brutii again. Save the game before you do anything. Then load the game. Then press end turn. At your next turn, save the game. Before you hit end turn, load the game you just saved, then hit end turn.

    Do this for twenty turns. Count the amount of provinces that changed hands (using toggle_fow). You'll find that maybe 1 or 2 provinces actually changed hands, and most likely, these were ones without walls (in which the AI could besiege and assault in the same turn).
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  5. #5
    Member Member Midnight's Avatar
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    Default Re: Save/load bug?

    I belive the save\load is why I never see *any* factions (save the Romans, eventually) make any headway anywhere - not even rebel towns fall. I don't have time to play for long sessions, so this pretty much kills the game for me.

  6. #6

    Default Re: Save/load bug?

    How much the campaign AI is disadvantaged depends on how often you save and load. In my present campaign, I played 240 turns without stopping. Unfortunately, it took 10 days playing at least 8 hours a day to do it. All rebel provinces were taken over by the AI within the first 30 years or so, and any provinces that revolted were retaken in a few years. This resulted in 5 strong factions besides myself by 150 BC.

    Realistically, since most sieges last 6 or 7 turns, if you can play 20 or more turns at a time the effect is probably minimal most of the time. In my present campaign at 150 BC, the AI factions are rather static and there are turns with no sieges in progress on the entire map. However, failure of the AI to take a particular province at a critical point because of a broken siege could change the course of the campaign. At the very least, failure to take a province as quickly as possible is an economic setback for that faction.

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    Member Member lysarin's Avatar
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    Default Re: Save/load bug?

    Hmm... is the "damage" caused by the bug permanent or just temporary? For instance, if the AI is besieging a city and then the bug occurs and they abandon the siege, will they realise that they are making a big mistake and attack again or will they just sit idle for 200 years?
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  8. #8
    Amanuensis Member pezhetairoi's Avatar
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    Default Re: Save/load bug?

    I think they....eventually rebesiege, if I remember what I read from some other threads...


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  9. #9

    Default Re: Save/load bug?

    Generally in 1 to 2 turns they will 'remember' what they were doing and re-siege. Sometimes though they won't in which case there will be an army that pretty much just sits there never doing anything.
    Magnum

  10. #10
    Merkismathr of Birka Member PseRamesses's Avatar
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    Default Re: Save/load bug?

    Hmm, thx for the insight guys. I realize now that it might have occured although I´ve never witnessed it. And maybee my behaviour of saving when finishing a game is the key to my lack of insight. Did the "fow-test" today and I must say I´m a beliver now. Thx again. This has been really educating.

  11. #11

    Default Re: Save/load bug?

    Quote Originally Posted by magnum
    Generally in 1 to 2 turns they will 'remember' what they were doing and re-siege. Sometimes though they won't in which case there will be an army that pretty much just sits there never doing anything.
    Yes it takes a couple of turns to get the siege back in place if the AI still considers it the best strategy. What I usually see after a reload is the AI will first move it's army away from the city it was sieging. Then on the second turn it will move the army back and resiege the city. It's as though sieging is a two step process that's starting over. Not only is a turn of sieging lost, but the city's time period to hold out is reset to the full amount.

    I've seen zombie armies which wander off with no apparent purpose in other campaigns, but in the campaign where I didn't reload for 240 turns I haven't seen this happen, although, two AI factions in this campaign do have a number of armies positioned defensively. Brutii has 6 full armies hanging around in the heel of Italy. There is no threat to that region and Brutii is not trying to expand. They have maxed out their military relative to their income and have no money in the treasury. These Brutii armies will no doubt respond if a threat enters their region of influence, and they are defending an important area.

    Julii and Macedon have been at war for 100 years and Julii was winning all the battles and captured two cities. Macedon, which had a tremendous amount of money in the treasury, eventually responded by training several large armies. However, Julii had to pull most of it's army out of the area to respond to attacks by me on them in Italy. Macedon now has a bunch of armies with no mission, and they are pretty much just hanging around Macedonia.

    If an AI army wanders off to an area where there aren't any threats after a broken siege, it will probably just hang around and not do anything. I've watched where the AI moves it's army after a broken siege and it seems like it's just retreating. I don't think I'm seeing failed assaults since the army in the city doesn't seem to take any losses. The AI might be treating broken sieges after a reload as failed assaults, retreating and then not picking up a new mission because a different army picks up its original siege mission or the mission is cancelled.
    Last edited by Puzz3D; 08-04-2005 at 15:45.

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