Results 1 to 22 of 22

Thread: Save/load bug?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Member Member lysarin's Avatar
    Join Date
    Jan 2004
    Location
    Sweden
    Posts
    81

    Default Re: Save/load bug?

    Hmm... is the "damage" caused by the bug permanent or just temporary? For instance, if the AI is besieging a city and then the bug occurs and they abandon the siege, will they realise that they are making a big mistake and attack again or will they just sit idle for 200 years?
    "Men and guns are fine but give me more tanks!"

  2. #2
    Amanuensis Member pezhetairoi's Avatar
    Join Date
    Apr 2005
    Location
    South of Sabara
    Posts
    2,719

    Default Re: Save/load bug?

    I think they....eventually rebesiege, if I remember what I read from some other threads...


    EB DEVOTEE SINCE 2004

  3. #3

    Default Re: Save/load bug?

    Generally in 1 to 2 turns they will 'remember' what they were doing and re-siege. Sometimes though they won't in which case there will be an army that pretty much just sits there never doing anything.
    Magnum

  4. #4
    Merkismathr of Birka Member PseRamesses's Avatar
    Join Date
    Nov 2003
    Location
    Birka town in Svitjod. Realm of the Rus and the midnight sun.
    Posts
    1,939

    Default Re: Save/load bug?

    Hmm, thx for the insight guys. I realize now that it might have occured although I´ve never witnessed it. And maybee my behaviour of saving when finishing a game is the key to my lack of insight. Did the "fow-test" today and I must say I´m a beliver now. Thx again. This has been really educating.

  5. #5

    Default Re: Save/load bug?

    Quote Originally Posted by magnum
    Generally in 1 to 2 turns they will 'remember' what they were doing and re-siege. Sometimes though they won't in which case there will be an army that pretty much just sits there never doing anything.
    Yes it takes a couple of turns to get the siege back in place if the AI still considers it the best strategy. What I usually see after a reload is the AI will first move it's army away from the city it was sieging. Then on the second turn it will move the army back and resiege the city. It's as though sieging is a two step process that's starting over. Not only is a turn of sieging lost, but the city's time period to hold out is reset to the full amount.

    I've seen zombie armies which wander off with no apparent purpose in other campaigns, but in the campaign where I didn't reload for 240 turns I haven't seen this happen, although, two AI factions in this campaign do have a number of armies positioned defensively. Brutii has 6 full armies hanging around in the heel of Italy. There is no threat to that region and Brutii is not trying to expand. They have maxed out their military relative to their income and have no money in the treasury. These Brutii armies will no doubt respond if a threat enters their region of influence, and they are defending an important area.

    Julii and Macedon have been at war for 100 years and Julii was winning all the battles and captured two cities. Macedon, which had a tremendous amount of money in the treasury, eventually responded by training several large armies. However, Julii had to pull most of it's army out of the area to respond to attacks by me on them in Italy. Macedon now has a bunch of armies with no mission, and they are pretty much just hanging around Macedonia.

    If an AI army wanders off to an area where there aren't any threats after a broken siege, it will probably just hang around and not do anything. I've watched where the AI moves it's army after a broken siege and it seems like it's just retreating. I don't think I'm seeing failed assaults since the army in the city doesn't seem to take any losses. The AI might be treating broken sieges after a reload as failed assaults, retreating and then not picking up a new mission because a different army picks up its original siege mission or the mission is cancelled.
    Last edited by Puzz3D; 08-04-2005 at 15:45.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  6. #6
    Member Member Joe_Nvidio828's Avatar
    Join Date
    Jan 2003
    Location
    New York
    Posts
    18

    Default Re: Save/load bug?

    It doesnt happen when you QUICK LOAD(crtl - L). It only happens when you save, exit RTW, then restart it up. It will load up, then you do everything you want, hit end turn, and every enemy army that had any of your cities sieged, will lift the siege and turn around and head home. And even if armies are enroute to a city, they will also turn around.

    But then the next turn, they will resume what they were doing before. They will re-siege your cities and send armies en-route to your territory.

    I m not sure what people are thinking when they say "its only happend a couple times to me." It happens EVERY time you load a save from scratch. It just isnt as obvious every time. But in the thick of a all-out war (eg. julii VS brutti, scippi) it is quite obvious.

    It is good and bad in that if you want a siege lifted from a city, if u arent ready or something, just exit and load.

    It is bad in that, if u have many cities sieged for a few turns, then exit, you will have to retrain all your troops and the very next turn, ur city will get sieged again. and you now have to wait from the beginning till they assault. so its a waste of money.

    either way, its dumb and needs to be fixed.

  7. #7
    Bug Hunter Senior Member player1's Avatar
    Join Date
    Feb 2005
    Location
    Belgrade, Serbia
    Posts
    1,405

    Default Re: Save/load bug?

    it happens with quick load too...
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  8. #8
    Member Member sunsmountain's Avatar
    Join Date
    Sep 2003
    Location
    Netherlands
    Posts
    414

    Default Re: Save/load bug?

    Simply turn off the fog of war (press `, backspace, and enter toggle_fow). Play a couple of turns (7 or so), and wait for a moment when you see a couple of sieges in place. Take note of them, and reload. Hit the turn button, and voila, most/all sieges are lifted.

    Similarly, off an AI faction a protectorate (you have to be at war with them first). They will say no. Quicksave, quickload, and they will say yes. (that's what the exploit page is referring to).
    You can conquer the entire map in 267BC this way, depending on starting position.
    in montem soli non loquitur

    (\_/) (>.<) That's what happens with bunnies
    (x.X)(_)(_) who want to achieve world domination!

    becoming is for people who do not will to be

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO