Don't think anyone's posted how to do this so far, but you can mod the battles to include multiple Factions and wether they are allied to you or not.
In jaffa.bdf:
Player::"Richard Coeur de Lion" 5 5 LOCAL "richard" 0 false 19588 28226 180 CHRISTIAN_CULTURE
First number after player name is the faction. i.e. 5
Second number is the alliance it belongs to.
again 5.
LOCAL/ARTIFICIAL is Human or AI, I set 2 armies to LOCAL and ended up with waiting for deployment to end. i.e. no other human connected to deploy the other army.
"Richard" is the army definition file name.
Not sure what the 0 is for.
false/true dictates if you are attacker/defender.
Then coordinates maybe for initial camera postion(Will have to check that one)
Next is direction of facing.
And then culture lastly. Not sure what difference this will make.
Here is what I used as a test:
Player::"King Dummy" 6 5 ARTIFICIAL "Dummy" 0 false 20588 23226 180 CHRISTIAN_CULTURE
Player::"Sultan Saladin" 4 4 ARTIFICIAL "saladin" 0 true 22066 5924 0 MUSLIM_CULTURE
Player::"Richard Coeur de Lion" 5 5 LOCAL "richard" 0 false 19588 28226 180 CHRISTIAN_CULTURE
Then create an additional adf file for dummy and away you go.
//
// Army description file
//
UnitStart::"Unit"
InitialLeaderName::"King Dummy"
IsGeneral::true
Position:: 19668 25556
Direction::180
GeneralRank::4
LeaderHonour::4
UnitMon::1
TroopType::LateRoyalKnights
TroopNum::60
TroopHonour::4
Columns::5
CurveRadius::1
FormationType::FORMATION_CLOSE
MeleeMode::ENGAGE_AT_WILL
FatigueLevel::FRESH
HoldPosition::true
GeneralIsDaimyo::true
ArmourLevel::1
WeaponLevel::2
UnitEnd::
Expect to see lots more interesting battles created now!
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