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Thread: How to place War Dogs to RTR 6.0?

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  1. #1
    The Dark Knight Member wlesmana's Avatar
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    Default Re: How to place War Dogs to RTR 6.0?

    Sorry, my error, NOT desc_mount.txt but desc_animals.txt
    Also, you will have to make sure that the soldier in EDU.txt exist in DMB.txt Otherwise just use any existing soldier like siege crew. They're usually fine.

    Ok, at your desktop shortcut to RTW, right click and get Properties. Add this code at the end of the line in Target:

    show_err


    Basically this will give you an error message most of the time when you CTD.

  2. #2

    Default Re: How to place War Dogs to RTR 6.0?

    I finally got it working! Thanks for your time, wlesmana


    In case someone is interested the problem was that RTR mod deletes also the handlers and is already in max unit limit, so I had to delete both Funtidore slingers and Italian Spearmen (I never used either of them anyway) and replacing them with Roman wardogs and Roman handlers. And as some early Italian rebel provinces includes a lot of Italy Spearmen, I just replaced them with Italy Skimirhsers(who are surprisingly effective in defence) and Greek Spearmen.

    This show_err command is invaluable, since it revealed that I had to delete all (except sound) references to Funditores and Italy Spearman, otherwise it CTDs when starting a new campaign.

    Total Realism is much better now. I decreased dog pack size (to quarter of vanilla numbers) increased their morale and use them in realistic manner to kill the routers or, in emergency situtation only, to distract and shock the enemy.

    Also don't anyone forgot install the Darth Formations 6.6 mod - it is a must have, since it greatly improves the combat AI and decreases the kamikaze rage of AI generals.

  3. #3

    Default Re: How to place War Dogs to RTR 6.0?

    I bit more about making realistic wardogs for Total Realism 6.0: In vanilla game dogs can hide in forest, but I think this is not realistic since it is nearly impossible to keep pack of overly aggressive dogs silent(no matter how well trained) while ambushing an enemy. So I removed the hide ability and gave them causing fear ability(against foot soldiers) and combat bonus in forest instead. These changes, along with greatly reduced unit size, should produce real dogs of war for Total Realism. (at least for human players)

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