Results 1 to 13 of 13

Thread: An Introduction to Modding

  1. #1
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Unhappy An Introduction to Modding

    Most of you will already know that modding is short for modifying, and a mod is a modified version of the game. Rome Total War is divided into two parts, the code and the data. The code is the game engine, it determines most of how the game works at the basic level. The data is what the game loads. This includes the campaign map, unit stats unit and building descriptions and so on.



    We can’t edit the code. Only CA can do that, but we can edit the data and this is what modding is. What we can’t edit is hard-coded, see a list of the hard-coded elements of the game here, but we can edit a lot. By editing a text file you can add an army here, change a factions starting cash and provinces, by editing a model and some text files you can create a completely new unit, by editing some image files you can make a completely new campaign map. You can make a new expansion for Rome, you can even make a completely new game



    And that’s what modders do, and you can download and play the fruits of their efforts. Getting slightly bored with Rome? Simply download a new mod and play away. There are three main types of mods: Those that focus on the current age of Rome – Total War, but edit it either to make it more realistic or have better gameplay, those that create a new Total War game based on a different era, such as Medieval times or the Napoleonic era or Ancient Japan etc, and finally those that aim to create a completely new game based on fantasy, or their own ideas, like Middle Earth, The Wheel of Time or Hoggy’s fantastic Blue Lotus.



    Check here the list of completed mods

    And find more mods still in development here in the Forge or the Hosted Mods section.



    So you want to know how to mod? You’ve come to the right place. As modders work, they will often write guides and create tools to make modding easier. There is a huge collection of guides and tools out there, and if you need help on a particular question, there will almost always be someone who can help you in the General Modding Forum.



    Our guides here at the .org are kept in the Scriptorium Subforum. A quick summary of whats availiable will shortly be posted here.




    For more info on the structure of the modding forums, click here.



    Enjoy the mods and the modding

    -Myrddaal

  2. #2
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
    Posts
    11,010

    Default Re: An Introduction to Modding

    Finally!

    A complete Idiot's Guide to RTW Modding.

    Thanks very much Myrddraal!
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming - and Alexandre Reythier does not have much time left to protect his country.

  3. #3
    Member Member Rand al'Thor's Avatar
    Join Date
    Jun 2006
    Location
    Ireland
    Posts
    17

    Default Re: An Introduction to Modding

    Hey guys i wasn't sure where to put this and i couldn't find any tutorials for this and since i'm new to modding i thought i should put this here.
    Can anyone tell me how to make new factions and how to assign them cities.
    I want to make a greek mod with a slight roman modification. I want to create different greek city-states and get rid of the old greek cities faction.
    I also want make them allies because at this time the greek city-states were allied.
    Thanks for any help you can give.

    How's the wheel of time mod coming along myrddraal? I'd love to play a wheel of time mod. They're brilliant books and a strategy game of them would be deadly!
    Carai an Caldazar!

  4. #4
    Back in style Member Lentonius's Avatar
    Join Date
    Nov 2005
    Location
    U.K
    Posts
    445

    Default Re: An Introduction to Modding

    Sorry, but you cannot create new factions, you can only have the amount in-game. But, if you wanted, you could try to make the 3 Romans into 3 Greek City states and have only one roman faction...

    For this you would need to:

    Mod some text files (tutorials can be found on this forum)
    Make a unified Rome, and remove senate missions
    Possibly make a bigger map, or add some more regions (you would need photoshop for this).

    If you have any questions, just post on the modding questions forum and people will help you
    Hey, Im back

  5. #5
    Member Member Rand al'Thor's Avatar
    Join Date
    Jun 2006
    Location
    Ireland
    Posts
    17

    Default Re: An Introduction to Modding

    Thanks for the info. It's a pity i can't add new factions but i think i will unify rome and make the main three city states of greece, thanks for the help.
    Carai an Caldazar!

  6. #6
    Death and Glory TW modder Member Flying Pig's Avatar
    Join Date
    Dec 2007
    Location
    Looking for a place to land...
    Posts
    313

    Default Re: An Introduction to Modding

    Surely you'll have then 3 greek state with a roman culture?
    Death And Glory TW Needs You - Sign Up Now! All it takes is one PM!

    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.

    Ō zein', angellein Lakedaimoniois hoti tēide
    keimetha tois keinōn rhēmasi peithomenoi.

    Go, thou that passeth, to the Spartans tell
    That as per their orders, here we fell.

  7. #7
    blaaaaaaaaaarg! Senior Member Lusted's Avatar
    Join Date
    Feb 2005
    Posts
    1,773

    Default Re: An Introduction to Modding

    You can change the culture of factions.

  8. #8
    Death and Glory TW modder Member Flying Pig's Avatar
    Join Date
    Dec 2007
    Location
    Looking for a place to land...
    Posts
    313

    Default Re: An Introduction to Modding

    Oh! I always thought you need 4 romans, 3 greeks, 4 barbs, 2 carth. and 1 egyptian and 1 slave! Ca aidera..
    Death And Glory TW Needs You - Sign Up Now! All it takes is one PM!

    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.

    Ō zein', angellein Lakedaimoniois hoti tēide
    keimetha tois keinōn rhēmasi peithomenoi.

    Go, thou that passeth, to the Spartans tell
    That as per their orders, here we fell.

  9. #9
    Finder of Little Oddities Senior Member Makanyane's Avatar
    Join Date
    Jan 2006
    Posts
    2,220

    Default Re: An Introduction to Modding

    the earlier versions of the game had some culture limitations - as far as I know patches 1.5 and 1.6 don't - though you have to change one of the files to do with walls if you try not having any of a culture in (show_err will tell you which file if you get that problem)
    Not used mods before? Looking for something small and fun?!
    Download the:

  10. #10
    The Scourge of Rome Member Spartan198's Avatar
    Join Date
    Aug 2007
    Location
    THIS... IS... CALIFORNIA!!! *boot*
    Posts
    1,319

    Default Re: An Introduction to Modding

    Maybe I'll try the unified Rome and 3 Greek city-states thing.
    Though I'd probably need to make some new,distinct units...
    And I may need photoshop,too.

    Edit: What are settlement name limitations. The three main poleis of Greece were Athens,Sparta,and Thebes,the latter of which three are already present in Egypt. Though I could also use an ethnic name for the Greek Thebes.
    Last edited by Spartan198; 02-21-2008 at 15:16.
    My Greek Cavalry submod for RS 1.6a: http://www.twcenter.net/forums/showthread.php?t=368881

    For Calvin and TosaInu, in a better place together, modding TW without the hassle of hardcoded limits. We miss you.

  11. #11
    Notepad user Member Red Spot's Avatar
    Join Date
    Apr 2007
    Location
    The Netherlands
    Posts
    491

    Default Re: An Introduction to Modding


  12. #12
    Death and Glory TW modder Member Flying Pig's Avatar
    Join Date
    Dec 2007
    Location
    Looking for a place to land...
    Posts
    313

    Default Re: An Introduction to Modding

    You can have as many thebeses as you want - just make the internal names thebes_1 thebes_2 etc and in imperial_campaign_regions_and_settlements _lookup.txt make all of them seen as Thebes.
    Death And Glory TW Needs You - Sign Up Now! All it takes is one PM!

    Ὦ ξεῖν', ἀγγέλλειν Λακεδαιμονίοις ὅτι τῇδε
    κείμεθα, τοῖς κείνων ῥήμασι πειθόμενοι.

    Ō zein', angellein Lakedaimoniois hoti tēide
    keimetha tois keinōn rhēmasi peithomenoi.

    Go, thou that passeth, to the Spartans tell
    That as per their orders, here we fell.

  13. #13
    Gaius Member Gen.Gaius's Avatar
    Join Date
    Mar 2012
    Location
    BC Axford UK
    Posts
    3

    Default Re: An Introduction to Modding

    sorely needed, thanks very much!

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO