Results 1 to 4 of 4

Thread: Using models from different mods

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Using models from different mods

    One thing ahead, I do not intend to publish a mod made of a variety of "borrowed without permission" models, for a couple of reason, not the least of which is I like being alive and having a load of vengeful modellers on my back isn´t exactly helping to stay that way.

    Now I´ve (hopefully) got it clear I don´t want to steal anyone´s work to get cheap credit for myself, I would like to know how to use models from different mods in one game. I see few problems with fairly standard units, that use animations from the stock game, but what about some with special animations? As far as I know by now, all animation skeletons are packed together in one file, I think skeleton.idx is it. How can I get the ones I need from there, if there is a way, that is.

  2. #2
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
    Join Date
    May 2005
    Location
    Fortress of the Mountains
    Posts
    11,441

    Default Re: Using models from different mods

    Use the IDX Extractor made by Vercingetorix, and then use 3DS Max to view the skeletons.

    Hope this helps
    Eddy
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  3. #3
    Shaidar Haran Senior Member SAM Site Champion Myrddraal's Avatar
    Join Date
    Feb 2004
    Location
    UK
    Posts
    5,752

    Default Re: Using models from different mods

    You MUST contact the mod team if you want to use any of their work, even simple units. Most teams will say yes, but you must contact them anyway

  4. #4

    Default Re: Using models from different mods

    Quote Originally Posted by edyzmedieval
    Use the IDX Extractor made by Vercingetorix, and then use 3DS Max to view the skeletons.

    Hope this helps
    Eddy
    I don´t have 3d Max, that´s the key problem. I´ve got myself the IDX extractor, but the readme could be a bit more detailed.

    @Myddraal: I don´t intent to publish anything at all , I consider this more of a sort of training for myself. Before I go through the troube of getting and learning stuff like 3d Max I figure I should learn how to use alternative models in the first place.

    If I ever am about to use something someone else made in a mod I want to put for public use, of course I would ask and give credit, that goes without saying.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO