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Thread: What's with this?!

  1. #1
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Question What's with this?!

    I'm confused.

    While I was looking in the desc_strat.txt, I noticed "Stalin", "Napoleon"......

    What are these?!
    Ja mata, TosaInu. You will forever be remembered.

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    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

  2. #2
    is not a senior Member Meneldil's Avatar
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    Default Re : What's with this?!

    AI Behaviour. Someone might explain you better, but I think Genghis = hire mainly cavalry, Napoleon = heavy infantry, etc.
    Last edited by Meneldil; 08-05-2005 at 09:07.

  3. #3
    Keeper of Glyphs Member [DnC]'s Avatar
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    Default Re: What's with this?!

    Hi,

    I noticed many of the topics raised in the Workshop forum have now been unstickied and disappeared into obscurity. Spartan has therefore asked that I collate all the points here:

    First, info on faction personality traits:

    I know much deliberation has been given by the total-war community, especially those at this site, as to what the AI personality traits meant in terms of gameplay.

    Well here's the official answer from CA:


    These control a set of AI production personalities, which contribute a bias towards building and training (but not retraining or repairing). This bias is fairly small compared to game-generated factors such as "the enemy is attacking me with lots of cavalry, build me some spearmen". Explaining the weighting system which drives the production AI in full is beyond the scope of this document as it would take several days to write.

    So in short, the building construction personalities are these:

    balanced - biasses towards growth, taxable income, trade level bonusses (roads), walls and xp bonus buildings

    religious - biasses towards growth, loyalty, taxable income, farming, walls and law

    trader - biasses towards growth, trade level, trade base, weapon upgrades, games, races and xp bonus buildings

    comfortable - biasses towards growth, farming, games, races, xp bonus and happiness

    bureaucrat - biasses towards taxable income, growth, pop health, trade, walls, improved bodyguards and law

    craftsman - biasses towards walls, races, taxable income, weapon upgrades, xp bonusses, mines, health and growth

    sailor - biasses towards sea trade, taxable income, walls, growth, trade

    fortified - biasses towards walls, taxable income, growth, loyalty, defenses, bodyguards and law

    These biasses are towards building properties, rather than buildings themselves. The game does not know what a "Blacksmith" is, for example, it only knows that it is a building which provides a weapon upgrade, and hence a Craftsman AI would be more likely to build it than another AI personality type.

    These are then combined with a troop production personality, as follows:

    smith - exactly level

    mao - biased towards mass troops, light infantry

    genghis - biased towards missile cavalry and light cavalry

    stalin - biased towards heavy infantry, mass troops and artillery

    napoleon - biased towards a mix of light and heavy infantry, light cavalry

    henry - biased towards heavy and light cavalry, missile infantry

    caesar - biased towards heavy infantry, light cavalry, siege artillery

    The same system as for the buildings applies. Troop category and class are combined at the time the unit database is loaded to give a unit production type, and the likelihood of the AI choosing to produce a given unit type which can be produced is then modified by the unit type weighting. There is also a random element in the choosing of which building or troop type to produce next, so the effect of the bias is a statistical thing. Another factor that is applied over the top which may obscure the bias is a tendency towards producing troop mixtures (according to what is already in the garrison) and a weighting according to unit strength.

    The two sets of types can be freely combined; for example, although Fortified Caesar does not appear in the list of options currently used by the vanilla RTW game, it is a valid combination.

    -------------------------------------------------------------
    Economic Variables (option 1)
    -------------------------------------------------------------
    Finance Group
    Trader = Economic (external revenue - surplus generation)
    Balanced = Economic (situation based spending) [dynamic]
    Comfortable = Economic (internal revenue - savings generation)

    Civil Group
    Bureaucrat = Law, education and subterfuge
    Religion = Happiness

    Military Group
    Fortified = Militaristic (offense & defense land)
    Sailor = Militaristic (offense & defense navel)

    -------------------------------------------------------------
    -------------------------------------------------------------

    Political Variables (option 2)
    -------------------------------------------------------------
    Foreign Policy Group (aggressive)
    Napoleon (marginal)
    Caesar (moderate)
    Genghis (Extreme)


    Domestic Policy Group (aggressive/passive)
    Stalin (moderate)
    Mao (extreme)


    Economic Policy Group (passive)
    Henry (moderate)
    Smith (extreme)
    -------------------------------------------------------------
    These are two posts (the italic part was from a different post) which I personally have merged together and put them in a notepad file for easy and quick access. Can't remember by whom those two posts were posted though.
    Last edited by [DnC]; 08-05-2005 at 11:32.

  4. #4
    Ja mata, TosaInu Forum Administrator edyzmedieval's Avatar
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    Default Re: What's with this?!

    Thanks very much!!!!
    Ja mata, TosaInu. You will forever be remembered.

    Proud

    Been to:

    Swords Made of Letters - 1938. The war is looming in France - and Alexandre Reythier does not have much time left to protect his country. A novel set before the war.

    A Painted Shield of Honour - 1313. Templar Knights in France are in grave danger. Can they be saved?

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