well, 3 bridge maps seem to ALWAYS bug at least one of the bridges. i made a very simple map with one very straight east/west river and put 3 bridges on it. none were in the red zone. all of them stretched out nicely when i loaded a custom game. all were visibly correct as far as i could tell, but in every instance, one of the 3 would treat units quite oddly.

in every trial in custom games, one bridge wouldnt allow units to cross correctly. the units would break apart and a few might make it across, but most of the remaining unit would head off towards the next closest bridge and go all the way to that one and then find their way back to the rest of the unit.

it sort of acts like one bridge is 'turned' incorrectly or partially overlaying another or something. the partial unit that does try and cross will hug one side of the bridge while the rest of the unit will hug the river edge while heading to the next bridge to cross there.

so, i would have to strongly recommend now, that no one use 3 bridges in a map, even though the readme says you can use 3. i can only hope CA/DI sees this in time to add it to the patch.

K.


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I'm sorry, but i never apologize.

[This message has been edited by Kraellin (edited 09-16-2001).]