mine would definently be the outflank and sourround strategy, it creates chaos :)
I only listed the ones that I think are the most famous ones, sorry if i mised some :(
mine would definently be the outflank and sourround strategy, it creates chaos :)
I only listed the ones that I think are the most famous ones, sorry if i mised some :(
Of course... they all are important and not mutal exclusive so it is really hard to say. I picked battle field positioning.
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I tried horse archers but it's just too much to handle. I use the standard charge with spears, flank with horses tactic.
I know its not the best but I like hitting them in the center. I change my strategy whenever possible to use flanking manuvers but I just feel - well - not like a pussy running up the center. I feel like a true comander and not a coward. Thats all.
Work, Girlfriend, Responsibilities, Reality, Kids, and MTW - all things in life make life worth living.
Edit October 17th, 2007
Work-Still hate it but I appreciate having it more now.
Girlfriend - ? - looks like I am helping Nga now. Miss sex though.
Responsibilities, Too many bills to too little money
Reality - (Censored)
Kids - My son is improving a little bit each day, still far behind but I may have more kids in the future.
MTW - Kingdoms installed but...Urggg, too soon.
----------------
Conclusion, Life is worth Living now.
A good head on charge can be effective but you really need super elite troops for that, and i would say it would have to be after a hail of arrows. Even with a head on charge you would still need calvalry to flank atleast partly.
Well tactics change from battle to battle, what troops do I have? What troops do they have? Am I attacking or defending? But one thing I will always try and do. . . kill their general.![]()
Not neccissarily. I only attack if:Originally Posted by manbaps
In either case I could charge head on and do OK. I usually don't though.
- My unit's are at least a little superior.
- Have much greater numbers.
A fake retreat is sometimes referred to as a feint. That seems to get me good results with the AI but a good cav chargeinto the flank is my fav!
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MTW is hardcoded to give the Generals giant-flying-rock-magnet armor
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
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They're not unkillable. I actually like to focus on the general. Usually I bait him into a trap by exposing a 'weakness' in the middle of my line. Usually, the enemy general is a cavalry unit that comes in and I close off his escape route. Killing or capturing the general is awesome, the enemy just will not stand against you. IME, it's the only way to get knights to rout.
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Strike for the South
I voted killing the general, because it's the only constant tactic that I have in battles. If you pwn the general, you pwn the battle 90% of the time.
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Those are some good strategies listed which of course have different usefulness in different situations... Feints and hit and run are great ways to draw your enemy from a favorable position as the AI doesn't have the nerve to have his men hold. I agree with several of the people who've responded that head on charges are to be avoided and I add even with superior forces as a decent general knows how to use tactics to beat back an oncoming horde.
Another thing is that when you divide your forces and come towards both flanks of the enemy army (assuming they're on defensive) the AI starts to freak and doesn't know how to respond properly. I usually have the heavily armed infantry leading a forward advancing wing and put my cavalry on the other wing and as the infantry approaches the enemy focuses on them and may even charge. This of course allows me to charge into their rear with my cavalry and instant rout.
Grey Fox.... that's a great idea... Cavalry when used correctly are devastating, there is a very good reason that the Mongols beat nearly anything and everything in their path.
"The greatest pleasure is to vanquish your enemies and chase them before you, to rob them of their wealth and see those dear to them bathed in tears, to ride their horses and clasp to your bosom their wives and daughters."
-- Genghis Khan
I have evolved my own tactic. Basically it's pin and flank minus the flank.
My typical army consists of three units of spearmen, a couple decent infantry, a few archer units, and two heavy cavalry. Sometimes I also have some horse archers.
Now, when I have to attack an army, I'll spend a few minutes getting them into formation with the three units of spearmen deployed about 2-3 ranks deep along the front line, and archers either in front or behind. My heavy infantry is usually deployed about 5 metres behind my spears, holding position. My cavalry will be deployed a fair distance behind them.
Anyway, I will march in formation until I'm just barely in archer range of them. Then I open fire with my archers, usually by this time the enemy will be marching towards me. Once the enemy begins to charge, my archers will cease fire, then my spears will hold position while the enemy charges into them.
My spears should manage to hold their ground, and the enemy will get worn down after a few minutes and waver. Any attempt to flank my troops will be intercepted by my infantry. After a few units have begun to retreat, I'll send in my heavy cavalry. My spearmen will very rarely waver, and in formation can hold off as many troops as the enemy throws at them. They do tend to suffer when charged by cavalry, though. Oh, and if I bring horse archers along, I use them to lure a particularly powerful unit away from the group. Alone, they can't destroy the unit, but after the main battle is over I can send reinforcements.
This tactic is definitely the one I use the most. It may be complicated to describe, but to me it's second nature and works very well. Still, one day I may get the crap beaten out of me and need to change tactics.![]()
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I forgot... added bonus to killing the general... Many times, this means you've killed the monarch or an heir. I find this to be incredibly useful when crusading. If you keep killing the Sultan/heirs, which are usually the only Ghulam cavalry the Turks or Egyptians field, you can start a rebellion. I've ended more than one faction, just by taking Palestine and aiming for the enemy general when the Egyptians or the Turks sought to drive me back out. Once they go rebel, they're much, much less likely to attack, giving you a bit of breathing room for your next crusade, Tripoli!
"A man who doesn't spend time with his family can never be a real man."
Don Vito Corleone: The Godfather, Part 1.
"Then wait for them and swear to God in heaven that if they spew that bull to you or your family again you will cave there heads in with a sledgehammer"
Strike for the South
What's great about enemy generals as well is that they're usually extremely ballsy and prideful and riding with their best troops which lead him to charge out whereas a smart general would hold back and let his troops do the body of the fighting.
Sometimes after setting a good attack position of spears/archers and armor killing infantry I'll use one light cavalry just for the purpose of harassing an enemy general to draw them into my death trap and then have everyone throw everything at him.
"The greatest pleasure is to vanquish your enemies and chase them before you, to rob them of their wealth and see those dear to them bathed in tears, to ride their horses and clasp to your bosom their wives and daughters."
-- Genghis Khan
Yea, I'm not a big fan of artillery on the battlefield, but one of the greatest MTW moments I have witnessed was when, because of the short range, my catapault shot very high into the air, and the ball came nearly straight down, and it landed dead smack on a poor enemy soldier. When I saw big ball flattening that little dude I was lmao.
Yeah, I like artillery too. Unfortunately I find it too much of a hassle to build them and bring them along when I'm in desparate need of other troops. Right now, my entire Byzantine Army (5-6 stacks) only has one or two catapults.
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I like the Arty too and try to have a few with my attacking armies, they seem
to help with the castle assaults. But there is the problem of setting
them up before battles so they will be able to hit anything if you are the
attacker. Only occaisionally can I get them into a excellent
position.
PB-PL Commander/CC2 Commander/MTW Commander
Yeah, dgfred I have the same feelings and experience about castle sieges and how ineffective siege machines seem as you find there are layers to castle defenses and you have to position them close enough so that they can batter inner gates as well as the outer gates.
This has pretty much become my experience in sieges, position my machines at a distance close enough to hit the inner gate and put a unit of armored men around the siege guys to take some heat from the arrow towers. They eventually open the gate and I target the inner gate, it gets half destroyed before my artillery runs out of ammo or is too battered to continue then I sacrifice half a unit of guys to open the gate under boiling oil and archer attacks.
"The greatest pleasure is to vanquish your enemies and chase them before you, to rob them of their wealth and see those dear to them bathed in tears, to ride their horses and clasp to your bosom their wives and daughters."
-- Genghis Khan
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