Well tactics change from battle to battle, what troops do I have? What troops do they have? Am I attacking or defending? But one thing I will always try and do. . . kill their general.![]()
Well tactics change from battle to battle, what troops do I have? What troops do they have? Am I attacking or defending? But one thing I will always try and do. . . kill their general.![]()
I would say I use a combination of "flank and attack from rear" and "location on battlefield advantage". Killing the general early in the battle is of cause good, but it mostly does not happen. There is nothing like a good attack from the rear![]()
Sometimes as the Turks, I get bored and make Gold Shield and Sword JHI in Castille, Leon, and Aragon. That way, I can field 8 man strong JHI stacks and rampage through Europe. It's ridiculously fun.
Fighting isn't about winning, it's about depriving your enemy of all options except to lose.
"Hi, Billy Mays Here!" 1958-2009
I've heard a lot about Janiisary heavy infantry, are they the best in the game?
Pretty Much. From the Gnome editor:-Originally Posted by Patron
Janissary Heavy Infantry
Cost: 725
Charge: 4
Melee: 5
Defence: 3
Armour: 3
Morale: 8
They are armed with Polearms (Bonus against Cavalry).
They also have an Armour Piercing attack. (Bonus against troops with armour 4+?)
You can have a valour bonus for them in a province. (Bulgaria I think.)
You can also use them in the desert due to the regular 3 Armour stat.
And also they are in the Fast Infantry Category (March 6 Run 12 Charge 13)
Also disciplined I think.
w00t!![]()
I like the feigned retreat. Send a few units to suck them in, keep them coming, thin them out as they try to charge, then hi from three directions at once.
When in doubt, always go for the general. Killing and/or capturing him is the single best way to cause the enemy army to route. I've managed to win battles this way even when I was heavily outnumbered (you can read my initial post from the "Best Battles" thread for a good example).
Last edited by Martok; 08-06-2005 at 23:44.
"MTW is not a game, it's a way of life." -- drone
take a strong army, gain the positional advantage, soften em up with missiles and cav archers, get the best matchups unit for unit, concentrate on destroying the morale of one unit by pinning, flanking, and shooting simultaneously, stay organized and roll em up.
ichi![]()
Stay Calm, Be Alert, Think Clearly, Act Decisively
CoH
They are disciplined and elite, which means that they are not very worried about non-elite troops fleeing and they don't suffer a big penalty if the general dies.Originally Posted by BAD
The AP bonus is +1 attack at 3 or 4 armour, +2 at 5 or 6 armour, +3 at 7 or 8 armour, and so on against infantry.
Against cavalry it is +1 attack at 4 or 5 armour, +2 at 6 or 7 armour, +3 at 8 or 9 armour, and so on.
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