The sound don't work
The sound don't work
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TFT 's Fall of the Republic - Rise of the Empire (FRRE) Mod Project
A collection of Post-Marian Reform mods for B.I
Download The First Triumvirate v 1.75 for RTW
Ok sorry, my fault it does work!
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TFT 's Fall of the Republic - Rise of the Empire (FRRE) Mod Project
A collection of Post-Marian Reform mods for B.I
Download The First Triumvirate v 1.75 for RTW
I`ve played it and i must say that this is worse then i thought. I will definitivly not buy it, even if EB will mod it. BI just sucks! I launched it, played 2 minutes and delete it from my PC.
Anti-Jamster Crusade member.
https://forums.totalwar.org/vb/showthread.php?t=49253
Too bad it's only a historic battle preview. Most of the changes are probably going to come in the campaign map, and I was hoping you'd perhaps be able to play a turn or ten... But alas.
Nevertheless, I had fun. For what it's worth, the battle AI really *has* improved... It's especially obvious in the Hun vs Romans battle.
Je ne vois qu'infini par toutes les fenêtres.
Charles Baudelaire, Les Fleurs du Mal
It's working now. Remember to unlock the other factions.
Originally Posted by Dago
Yeah same, I just closed it in shame, I played about 10 seconds of the Battle of Badon Hill but ya know, it just doesn't look the least bit fun at all. Like why the hell are all my cavalry up on a hill? And you only have like 5 fighting infantry units (one of which for me was reduced to 50% before the battle even started!) and 2 cavalry near the first army. What am I even supposed to do? I don't get it, should I wait for the Saxons to attack? My Sarmatians near the start weren't even any help because they got obliterated by the Onagers.
Do CA even play the demo first? They're conversation must be like "Ok, that's good Joe, but add some random skirmishers and mix up the units on the faction selection screen and give them random amounts of experience and weapons, that looks too normal to me."
"But boss that doesn't really make sense, what good would half of these things be to the user? It will just confuse him and he won't know what to do at the start."
"Joe, are you saying you don't want to screw over our consumers?"
"N-No! No boss not at all..."
"Good get back to work."
Crab People, Crab People, Taste Like Crab, Talk Like People.
Watch the intro, dude. It clearly says what you must do. It isn't CA's fault if the players are blind.Originally Posted by Blamat
Ahh, can't wait! Thanks for posting it. I know not many people are looking forward to it, 'cause there are probably going to be priests with wings known as 'angels' in it. But it should be an interesting campaign, and more for the modding community as well.
Originally Posted by Zawath
Ya, I know that... save Lord Almairic. I've recently come up with a strategy that works for me but three times in a row those Onagers killed all my Hounds... what are the odds of that?
Crab People, Crab People, Taste Like Crab, Talk Like People.
never mind, got it working.
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