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Thread: BI: What can we learn from BI Demo?

  1. #1
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default BI: What can we learn from BI Demo?

    I've just downloaded and tested the BI Demo and now I'm wonder what can we learn from it.
    Most of the information is included in dpack_0.pak, but when I tried to unpack with the Vercingetorix' xpak tool, I don't suceed in obtaining the files.
    Has anyone succeded in unpacking this file?

  2. #2
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: What can we learn from BI Demo?

    Nah, I tried too.

    Where is Vercin? :)

    What can we learn...well...

    1. That regions start off (or are permanently set?) with a religious demographic of between 1-3 religions (Christianity, Paganism, Zoroastrianism)

    2. That regions have legion names attached to them

    3. That there are less resources (I could not see dogs or wild_animals for instance)?

    4. That the Carriage Ballistae is a really wicked unit! ;)


    Until we see the whole Expansion it is hard to see the usefulness of these new features.
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  3. #3
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: What can we learn from BI Demo?

    I had no luck either. The provinces file provides some useful info. You can alos create your own albeit limited battles but hopefully we can get the PAK extractor working sometime soon.

    Interestingly I tried getting some perhaps hidden units. I found that if you try Eastern Archer the unit card actually comes up, he's a really well armoured archer. However, when I try to load the battle it crashes, so the model musn't actually be in there.
    Last edited by The Blind King of Bohemia; 08-06-2005 at 17:12.

  4. #4

    Default Re: What can we learn from BI Demo?

    I’ve been trying to get the pak file open to, but nothing I try works. I don’t really know how the xpak program works but I thought the pak that came with the 1.2 patch would hold a hint. If you open the xpak.bat with notepad you can see that the patch_0.pak is not defined, but I got the patch_0.pak open by editing the xpak.bat to:

    xpak.exe -mkdir patch_0.pak
    xpak.exe patch_0.pak

    But this does not work for the dpack_0.pak in the demo. I think maybe the folder structures are different between the demo and the full game and this is why the patch pak works and not the demo pak? Oh well, it is still possible to open the dpack_0.pak in notepad and at least see what will be in the game. For example, the texture of the saxon general is “BI_officer_general_saxons.tga.”
    There is a full list of all the units, maybe we could try to get these to come up in the demo, e.g.,
    levy_spearman_saxon in the pak is “levy spearman saxon” in the battle text file.

    And here is a list of all the factions, some maybe “shadow_factions”:
    1 faction empire_east
    2 faction empire_west
    3 faction franks
    4 faction huns
    5 faction sarmatians
    6 faction sassanids
    7 faction saxons
    8 faction vandals
    9 faction goths
    10 faction celts
    11 faction ostrogoths
    12 faction romano_british
    13 faction slavs
    14 faction berbers
    15 faction slave
    16 faction empire_east_rebels
    17 faction empire_west_rebels
    18 faction roxolani
    19 faction burgundii
    20 faction lombardi
    21 faction alemanni

  5. #5
    aka AggonyAdherbal Member Lord Adherbal's Avatar
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    Default Re: What can we learn from BI Demo?

    21 factions then. I guess that removes the hope for those who believed there might be more factions available in BI - unless you think it's a coincidence it's exactly the same amount in BI.

    And the demo pak is probably encrypted, I believe that was the same for the RTW demo.
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  6. #6
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: What can we learn from BI Demo?

    The number of factions is less important, imho, than the ability to represent those factions differently in their building models, portraits, etc. which are determined by culture.

    Twenty-one factions is enough for any mod's allocation I think, if they are wise, but only 6 cultures is very limiting. The question is, is there 6 cultures in the Expansion?

    Sassanids would appear to be Eastern
    Romans are represented
    Greeks may be represented in the Eastern Empire (?)
    Barbarians - yes, definitely!


    But what about two more? Would Berbers be Eastern - though not Moors yet - they might be considered Carthaginian/African?*

    Would huns differ from the western barbarians as another culture? I can't imagine the hun and saxon buildings will look the same!

    Comments?


    * If so, it would hopefully mean that there will be no more cross-culture portrait sharing for eastern/carthage cultures: berbers were much darker-skinned than the Arabs were they not?
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  7. #7
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: What can we learn from BI Demo?

    In the pak file the one of the cultures is 'huns', so they appear to be their own culture.

    All of the units are listed around line 19,100, if you want to look at them. Some of them seem to be even more ahistorical, such as sarmation_virgin_archers

    Also, the descriptions:

    Faction descriptions for R:TW Barbarian Invasion
    BARBARIAN INVASION
    The Alemanni Tribes
    Difficulty Factor: ESTIMATED MODERATE

    The forests of Germania have been the home of many warlike tribes for many centuries. These are lands that the Romans never managed to subdue. They remain beyond the borders of civilization. The Alemanni are one of the many tribes of this region who can be described as Germans, and were originally an off-shoot of the Suebi. They first came to the notice of the Romans in around 213 AD when they unsuccessfully attacked between the Elbe and Danube rivers. They have also made war upon their neighbours, the Franks, Saxons, Frisians and others, with mixed success.

    Now, however, threats and opportunities are conspiring to make the Alemanni look beyond their borders once again. Nomadic peoples from the east are pushing against the more settled Germanic peoples. The weakness of Rome in the west is now becoming obvious: Emperor Julian, who beat the Alemanni in battle in 357, is dead and his successors are not as militarily skilled. The Roman world has split into two once more, and perhaps there are rich lands to be taken from the grasp of a dying empire...

    Historically, the Alemanni crossed the frozen Rhine in 366 and occupied Roman territory. Eventually they settled in what would become modern-day southern Germany, Alsace and Switzerland. They also gave French and Spanish the word for German: Allemagne and Alemania.
    The Eastern Empire
    Difficulty Factor: ESTIMATED MODERATE

    Constantine the Great remade the Roman Empire to suit his own ambitions. He established a new capital in the East at Byzantium, renaming the city Constantinople in his own honour. He established Christianity as the new state religion and, by force of will alone, ruled a united Roman world. Since his death in 337 AD few have been up to the task of ruling the world on their own. The Roman Empire has, by default, been split into two unequal halves.

    Centred on Constantinople, the Eastern Roman Empire is rich and powerful, although largely Greek rather than Roman in character. Unlike the West, trade has remained strong and the tax income of the Eastern Emperors has been sufficient to pay for an efficient military machine. This is just as well, because the Eastern Empire has a border with the Sassanids, a powerful successor to the Persian empire of old. It has not, however, suffered too much from incursions by noisome northern barbarians. It is entirely possible that an ambitious Emperor in Constantinople could one day rule in Rome as well, and reunite the Empire beneath his banners.

    Historically, the Eastern Empire survived the fall of Rome and its armies marched 'For the Senate and People of Rome' for another 1000 years. The renamed Byzantine Empire finally fell in 1453 AD.
    The Western Empire
    Difficulty Factor: ESTIMATED HARD

    Since the death of Constantine the Great in 337 AD the Roman Empire has effectively been divided into two unequal halves, and at least nominally Christian. Other men have tried to rule everything, but their efforts have foundered. Julian the Apostate, the last man to try, had spent much of his energy in trying to make the Roman people pagan once again. In this he failed.

    Now the Western Empire is the weaker part of the Roman world. Western Europe has never been as rich as the eastern end of the Mediterranean; Imperial taxes and population have been dropping and the upkeep of the army is increasingly difficult. Over the last hundred years barbarians have been allowed to settle in Roman provinces. Barbarians have been allowed to fill the ranks of the Roman Army, and now the Western Empire is vulnerable. A strong Emperor could hold the frontiers against the barbarians from the north and east. A strong Emperor could even reunite the Empire and rule the world from Rome, but this would take a very strong man to carry the title of Augustus.

    Historically, the Roman Empire in the West disappeared in 476. Romulus Augustulus, the last Emperor, was so irrelevant that he was merely deposed and allowed to live out his days in retirement. Rome was ruled by a succession of barbarian kings, while learning was kept alive in the West only through the Roman Catholic Church.
    The Frankish Tribes
    Difficulty Factor: ESTIMATED EASY

    The Franks or Franci - the name was translated 'Free Men' - were a Germanic people originally from the region around the middle and lower Rhine in Western Germany. Tacitus lumped them together with all the ferocious 'Germani' tribes when the Romans first encountered them, but they were organised enough to hold the Romans at bay. They were not organised enough, however, to attack Roman lands as a coherent force, even a couple of centuries later. With the disappearance of the Cherusci as a tribal power the Franks emerged as a coalition of smaller tribes. Such a defensive alliance was inevitable in the face of external pressures, such as the migration of nomadic peoples from the east.

    The Franks were, like most Germanic people, famed for fighting on foot and with great bravery; their francisca throwing axes were a fearsome weapon to face. A bold warlord could have every chance of leading the Franks to greatness against the weakening power of Rome in the West.

    Historically, the Franks occupied the whole of Gaul by 476 AD, the final collapse of the Western Empire, and eventually gave their new country its name: France.
    The Huns
    Difficulty Factor: ESTIMATED EASY

    In 376 AD word reached the Roman world of a fierce people far in the east. Goth witches, it was said, had been driven from their own tribes and had then coupled with malign spirits to produce half-men who lived their entire lives on horseback. These creatures were monsters with the faces of devils, horned and strange. More frightening still, the Goths themselves were begging for sanctuary within the Empire. The new terror was, of course, the Huns. They were a completely nomadic people from the wide-open steppes, and one of the most successful to ever emerge from the wilderness to threaten more 'civilized' people. They may even have been the Hsiung-Nu who threatened China.

    Wherever they come from, the Huns strike terror into their enemies and have absorbed weaker tribes, such as the Alans, into their ranks. They are the finest horsemen in the world, trained to ride almost before they can walk, and armed with the most effective form of composite bow known in Asia or Europe. They are, simply, a terrible threat to any who stand against them: a vigorous warrior people.

    Historically, however, the Huns didn't overrun the former Roman empire. They were fantastically successful but even Attila couldn't subdue Roman power. The Huns found no resting place in Imperial lands, although they did take Hungary and were eventually driven back to the steppes by the Germans.
    The Sarmatians
    Difficulty Factor: ESTIMATED MODERATE

    The Sarmatians were an Iranian-speaking people who lived on the plains between the Black and Caspian Seas. They were supposedly descended from Scythian fathers and Amazon mothers, at least according to the Greek historian Herodotus. Over the ensuing centuries they moved westwards towards the Don river and Greek accounts say that the region became a desert partly thanks to the savagery of 'the Syrmatae'. The Sarmatians were certainly strong enough to demand tribute from towns around the Black Sea. Sarmatian wives fought alongside their men wearing men's clothes and armour. Sarmatian virgins were not allowed to marry before they had slaughtered an enemy. Fighting as armoured horsemen and horse archers the Sarmatians were dangerous opponents.

    The Sarmatians are a naturally warlike people, and have the potential to rule the open steppes and much of Europe. Their situation is not without risks, however, as they are surrounded by equally warlike barbarians and steppe nomads. To the south the Sassanid Empire could be rich pickings if the Sassanids are sufficiently distracted by a confrontation with the Romans.

    Historically the Sarmatians were renowned as warriors. As auxiliaries in the service of Rome they even ended up in Britannia. Those within Roman lands at least survived as a distinct group. Beyond Rome's frontiers the Sarmatians were wiped out by the Huns.
    The Sassanid Empire
    Difficulty Factor: ESTIMATED MODERATE

    The Sassanids were the last native dynasty to rule in Persia after the Parthians were overthrown and before the Arab conquest of later centuries. Sitting astride the trade routes to the east, the Sassanid court was fabulously opulent, and the empire was dynamic and efficiently run. The military was equally efficient and dangerous, and a constant challenge to the Eastern Roman Empire. What caused much of the tension with the Romans was the establishment of Zoroastrianism as the state religion in Sassanid lands and the subsequent persecution of Christians. This gave the Romans a pretext for war whenever it was needed. The Sassanids were certainly organised enough to expand their control of Armenia and to hold off the various steppe peoples. Rather than move southwards into Sassanid lands, most of these chose to head west towards the richer and far easier pickings of Rome.

    A strong Sassanid leader has the chance to expand westwards while both halves of the Roman Empire are distracted by their own squabbles and barbarian hordes.

    Historically the Sassanids lasted over 400 years from the fall of the Parthians until the coming of Islam and the Arabs. Islam replaced Zoroastrianism and the Caliphate made Persia a part of a new society.
    The Saxons
    Difficulty Factor: ESTIMATED MODERATE

    The Saxons were a people from modern-day north Germany, Denmark and northern Holland. They were a warlike and harsh folk and, like many of the German tribes, under pressure from the influx of eastern nomadic peoples. However, instead of looking to the south, the Saxons looked across the sea to the Roman province of Britannia. Increasing pressure from Saxon raiders, invaders and finally settlers encouraged the construction of a line of coastal forts in Britain. In 410 AD the Saxons provoked the British into appealing directly to the Emperor for help. It wasn't forthcoming. The Saxons proved to be quite vigorous expansionists, adept both as coastal sailors (which is all they needed to be) and warriors. Their style of warfare was typically Germanic in that it emphasised individual heroism rather than an organised military. It was, however, a very effective way of fighting.

    A Saxon leader should be able to match the historical achievements of the Saxons in taking most of the old Roman province of Britannia. Warfare against the other German tribes should also prove challenging but probably victorious. The Saxons, however, will be at a disadvantage fighting against any people who rely on horses for their military power.

    Historically, the Saxons and Angles (a sub-tribe) created the idea of England instead of Britain. Their influence and language has lasted until the present day.
    The Vandals
    Difficulty Factor: ESTIMATED MODERATE

    The Vandals had lived for centuries in the area that would later be Silesia, but under pressure from nomadic peoples, the Vandals began moving westwards, eventually crossing into Roman territory. Their westward progression caused a domino-like effect in other tribes too. Unlike some other peoples, the Vandals kept on moving once they reached Gaul, crossing into Hispania. They were granted lands by the Western Roman Empire, but they did not stay in Spain. They moved further south into Northern Africa and eventually they took the rebuilt city of Carthage as their new capital. Eventually, they would sack Rome itself, but attack from the south having marched around the end of the Western Mediterranean and crossed back into southern Italy. Unlike many other barbarians the Vandals were Christian, having converted to the Arian form of the faith. This would lead their rulers to persecute Roman and Orthodox Christians unlucky enough to be in their lands.

    Although seemingly unsettled, the Vandals are actually a powerful nation on the move with an effective military. They manage to adapt well to different conditions and deal with a variety of enemies on their long march. A competent leader should be able to take them to victory.
    The Goths
    Difficulty Factor: ESTIMATED EASY

    The Goths were an ancient Germanic people from the Baltic coast region who migrated towards Dacia in the 3rd century AD, but before that they were reputed to have crossed the Baltic from their original homeland. They settled around the Vistula river and at some point the tribes divided into the Ostrogoths and the Visigoths, or Western Goths. The Western Goths were the first barbarians to carry out a major incursion into Roman territory and, while the other barbarians were even more brutal in their warmaking, the Goths struck fear into the enemies. Their practice of sacrificing captives to their war god, Tyz, was particularly horrifying.

    This practice has been abandoned now that the Goths have adopted the Arian version of Christianity. They are, however, still dangerous warriors and well able to exploit any weakness in Roman lands or among their more barbarous neighbours.

    Historically the Goths were driven across the Danube and into Roman territory by pressure from the steppes. While the Goths tried to behave peaceably the Romans treated them abominably. At the battle of Adrianople in 378 the Goths destroyed an Imperial army and killed the Emperor.
    The Celts
    Difficulty Factor: ESTIMATED NON-PLAYABLE

    The Celts are the pre-Roman inhabitants of Britain who were never subdued after the invasion in 55 AD. Hadrian took the decision to build a physical barrier to separate northern Britannia from the Picts to the north (in what is now Scotland). No Roman ever felt it was worthwhile to establish Roman domination over the Scotii (in modern Ireland). As a result the old ways lingered on in these remote areas. Now, with Roman power on the wane, the Celts are looking to the rich province of Britannia. Their style of warfare has not changed much and would have been recognisable to Julius Caesar. Raids into the relatively rich Romano-British provinces are now an attractive option, as is conquest and the re-establishment of traditional ways.
    The White Huns
    Difficulty Factor: ESTIMATED NON-PLAYABLE

    The White Huns - called the Hephthalites by Greek scholars - were a nomadic and apparently well-travelled people from the steppes who were known to the Chinese, Indians and Persians by an assortment of names. They were, however, the same distinct group, as their customs stayed the same for generations. The Greeks certainly thought that they were part of the Hunnic nation, although they were known to stay apart from other Huns.

    As with any other steppe people, they did not have settlements until they invaded more civilized areas. In the case of the White Huns they attacked southwards into Transoxania and eventually invaded Persia and the Ganges valley in India.
    The Ostrogoths
    Difficulty Factor: ESTIMATED NON-PLAYABLE

    The eastern Goths settled in the Ukraine until effectively subdued by the arrival of the Huns. After the dissolution of Hun power they were allies of the Eastern Roman Empire and were persuaded to attack Italy. The sheer breadth of Goth lands meant that it was almost inevitable that a single people would split into competing sub-kingdoms.
    The Roman-British
    Difficulty Factor: ESTIMATED NON-PLAYABLE

    Britannia had been a part of the Roman world for nearly 350 years, and Christian for almost a century. The province was on the edge of the Empire, but that didn't make it any less important. Constantine the Great had actually been proclaimed Emperor in Eboracum (York) in northern Britannia. A tremor of fear must have gone through the people, however, when the last Legions were withdrawn to defend the Imperial heartlands.

    In 410 AD the inhabitants of Britannia were disappointed to find out that their formal request for help to defend their corner of the Roman Empire had been turned down. Emperor Honorius wrote to them saying, in effect, that they were on their own, and that defence of the Saxon Shore - as the vulnerable coastline was called - was in their own hands. Honorius had his reasons, but this was of no satisfaction to the loyal Britons.

    In place of the Roman Empire a series of petty leaders and kingdoms emerged to provide some measure of local defence against the Picts in the north and the Saxons from the continent. All owed allegiance to the idea of a High King of Britannia, and they were still recognisably Roman in many ways. The old ways were not going to disappear without a fight and, while the Romano-British are essentially a defensive force in military terms, they are not necessarily one that will inevitably be defeated...
    The Slavs
    Difficulty Factor: ESTIMATED NON-PLAYABLE

    The Slavs are an Indo-European people who appeared in eastern Europe millennia ago. At some point in the 2nd Century AD they crossed the Carpathian mountains into what is now Romania and Slovakia, but saw no need to march any further south or westwards. Over the next couple of centuries the coming of the Huns, Avars and other nomads drove the Slavs towards the Balkans, where they ran into Roman and Byzantine forces.

    The word 'slave' came into French and then English thanks to Charlemagne's wars against the Slavs in later centuries as a direct result of his captives being sold into servitude.
    The Berbers
    Difficulty Factor: ESTIMATED NON-PLAYABLE

    The Moors and Berbers represent the many desert peoples who harried the Roman Empire in north Africa as the Western Empire slowly declined. A change in the climate may have helped drive these tribes to attack the Roman frontier, or it may simply have been the perceived weakness of Roman garrisons. In either case, the danger was such that the Romans were forced to construct a limes, or system of frontier forts, and provide for garrison troops to protect their holdings. The desert raiders were never quite strong enough to drive the Romans or the later Vandals into the sea and claim the North African littoral as their own.
    The Moors
    Difficulty Factor: ESTIMATED NON-PLAYABLE

    The Moors and Berbers represent the many desert peoples who harried the Roman Empire in north Africa as the Western Empire slowly declined. A change in the climate may have helped drive these tribes to attack the Roman frontier, or it may simply have been the perceived weakness of Roman garrisons. In either case, the danger was such that the Romans were forced to construct a limes, or system of frontier forts, and provide for garrison troops to protect their holdings. The desert raiders were never quite strong enough to drive the Romans or the later Vandals into the sea and claim the North African littoral as their own.

    The Vandals
    Difficulty Factor: ESTIMATED MODERATE

    The Vandals had lived for centuries in the area that would later be Silesia, but under pressure from nomadic peoples, the Vandals began moving westwards, eventually crossing into Roman territory. Their westward progression caused a domino-like effect in other tribes too. Unlike some other peoples, the Vandals kept on moving once they reached Gaul, crossing into Hispania. They were granted lands by the Western Roman Empire, but they did not stay in Spain. They moved further south into Northern Africa and eventually they took the rebuilt city of Carthage as their new capital. Eventually, they would sack Rome itself, but attack from the south having marched around the end of the Western Mediterranean and crossed back into southern Italy. Historically - and unlike many other barbarians - individual Vandals were attracted to the new faith of Christianity and many converted to the Arian form of the religion. In time, this lead to persecutions of Roman and Orthodox Christians unlucky enough to be in Vandal lands. There is, however, no guarantee that the Vandals will automatically become an Arian Christian people.

    Although seemingly unsettled, the Vandals are actually a powerful nation on the move with an effective military. They manage to adapt well to different conditions and deal with a variety of enemies on their long march. A competent leader should be able to take them to victory.
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  8. #8
    Axebitten Modder Senior Member Dol Guldur's Avatar
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    Default Re: What can we learn from BI Demo?

    You extracted the PAk file?
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  9. #9
    Eliminated Faction Heir Member Laridus Konivaich's Avatar
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    Default Re: What can we learn from BI Demo?

    Quote Originally Posted by Dol Guldur
    You extracted the PAk file?
    No, just read through it as text.
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  10. #10
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: What can we learn from BI Demo?

    The units, which are 90% bollock by the way. I might have left a few out (they were probably shit anyway) and double posted a few, but once you read the list you'll wonder why I even bothered in the first place

    Francisca_Heerbann
    Saxon_Hearth_Troops
    Celtic_Crossbowmen
    Celtic_Kerns
    Lombard_Berserkers
    Saxon_Hunters
    Celtic_Slingers
    Golden_Band
    Hounds_of_Culann
    Noble_Cavalry_Alamanni
    Frankish_Paladins
    Cavalry_Alemanni
    Noble_Warriors_Frank
    Chosen_Archer_Alemanni
    Night_Raiders_Alemanni
    Saxon_Mounted_Nobles
    Noble_Clansmen_Celt
    Burgundian_Lancer
    Frankish_Raiders
    Saxon_Sea_Raiders
    Scotti_Chariots
    Druids
    Alemanni_Warhounds
    Celtish_Wolfhounds
    Alemanni_Onager
    Frankish_Ballistae
    Chosen_Warlord_Alemanni
    Frankish_Paladin_Bodyguard
    Saxon_Warlord
    Spear_Warband_Alemanni
    African_Peasant
    Hillmen
    Berber_Axemen
    Desert_Archers_African
    Mountain_Men
    Berber_Lancers
    Moorish_Raiders
    Desert_Cavalry
    Desert_Chieftain
    Levy_Spearmen_Frank
    Herdsmen_Hun
    Peasant_Vandal
    Steppe_Spearmen_Hun
    Bosphoran_Infantry
    Gothic_Warriors
    Celtic_Spearmen
    Sarmatian_Virgin_Archers
    Steppe_Raiders
    Goth_Raiders
    Steppe_Heavy_Spearmen_Hun
    Hunnic_Elite_Warriors
    Sarmatian_Armoured_Archers
    Steppe_Warriors
    Hunnic_Lancers
    Sarmatian_Noble_Cavalry
    Alan_Noble_Cavalry
    Steppe_Lancers
    Gothic_Lancer
    Hunnic_Heavy_Cavalry
    Steppe_Nobles
    Gothic_Warrior_Nobles
    Tribal_Cavalry
    Sarmatian_Virgin_Archers
    Hunnic_Archers
    Alan_Horse_Archers
    Lombard_Archers
    Gallowglass
    Saxon_Keels
    Axe_Heerbann
    Romano_British_Monks
    Graal_Knights
    British_Legionaries
    Coastal_Levies
    Imperial_German_Bodyguard
    Imperial_Household_Bodyguard
    Sword_Heerbann
    Carriage_Ballistae
    Praeventores
    Dromedarii
    Roman_Priest
    Orthodox_Priest
    Equites_Sagittarii
    Hippo_Toxotai
    Foederati_Cavalry
    Equites_Auxilia
    Sarmatian_Auxilia
    Chosen_Axemen_Alemanni
    Scholae_Palatinae
    Equites_Catafractarii
    Equites_Clibinarii
    Auxilia_Palatinii
    Bucellarii
    Plumbatarii
    Foederati_Infantry
    Comitatenses
    Comitatenses_First_Cohort
    Legio_Lanciarii
    Limitanei
    Western_Archer
    Eastern_Archer
    Clibinarii_Immortals
    Sassanid_Repeating_Ballistae
    Sassanid_Heavy_Onager
    Elephants
    Nomad_Archer_Cavalry
    Camel_Raiders
    Clibinarii
    Armoured_Camel_Riders
    Cataphracts
    Sughdian_Warriors
    Desert_Archers_Sassanid
    Kurdish_Javelinmen
    Mountain_Slinger
    Hunnic_Warlords
    Arian_Priests
    Mounted_Arian_Priests
    Gothic_Horse_Archers
    Steppe_Horse_Archers
    Sarmatian_Virgin_Horse_Archers
    Western_Peasant_Alemanni
    Western_Peasant_Frank
    Western_Peasant_Saxon
    Western_Peasant_Celt
    Noble_Warriors_Frank
    Celtic_Warlord
    Herdsmen_Sarmatian
    Peasant_Vandal
    Peasant_Gothic
    Steppe_Spearmen_Vandal
    Steppe_Horde_Horse
    Hun_Horde_Horse
    Steppe_Swordsmen_Hun
    Steppe_Swordsmen_Vandal
    Runaway_Slave_Spearmen
    Goth_Raiders
    Steppe_Heavy_Spearmen_Vandal
    Sarmatian_Noble_Cavalry
    Alan_Noble_Cavalry
    Steppe_Horse_Archers
    Hunnic_Warlords
    Sarmatian_Warlords
    Steppe_Warlords
    Goth_Warlords
    Sassanid_Peasant
    Levy_Spearmen_Sassanid
    Western_Peasant
    Roman_Onagers
    Roman_Ballistae
    Romano_British_Warlords
    Generic_Rebel_General
    Eastern_Rebel_Generals
    Barb_Rebel_General
    Amazon_Chariots
    Judean_Zealots
    Merc_Herdsmen
    Merc_Foederati_Infantry
    Merc_Veteranii
    Merc_Gallowglass
    Merc_Kerns
    Merc_Sughdian_Warriors
    Merc_Sassanian_Armoured_Archers
    Merc_Graal_Knights
    Merc_Vandal_Lancers
    Merc_Alan_Noble_Cavalry
    Merc_Camel_Raiders
    Merc_Sarmatian_Auxilia
    Merc_Moorish_Raiders
    Merc_Foederati_Cavalry
    Merc_Hippo_Toxotai
    Merc_Equites_Veteranii
    Merc_Elephants
    Merc_Onagers
    Merc_Ballistae
    Barb_Horde_Peasants
    Steppe_Horde_Peasants
    Steppe_Horde_Spearmen
    Hun_Horde_Spearmen
    Hunnic_Archers
    Merc_Bucellarii
    Merc_Alan_Horse_Archers
    Barb_Horde_Raider
    Barb_Horde_Chosen_Swordsmen
    Steppe_Horde_Chosen_Warriors
    Hun_Horde_Chosen_Warriors
    Merc_Hounds_of_Culann
    Merc_Golden_Band
    Barb_Horde_Spearmen
    Barb_Horde_Hunter
    Hun_Horde_Peasants
    Camel_Raiders
    Sassanid_Heavy_Onager
    Roman_Heavy_Onager
    Merc_Bosphoran_Infantry
    Merc_Vandal_Raiders
    Merc_Wolfhounds
    Roman_Repeating_Ballistae
    Merc_Armoured_Camel_Riders
    Roman_Scorpion

    Numerous but altogether a pile of steaming shit.

  11. #11
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: What can we learn from BI Demo?

    More units with info cards but they don't work in battle:

    Graal Knights (What was CA smoking?!?)



    Saxon Sea Raiders



    Eastern Archers also have cards. Big question is - do any actually work in battle?

  12. #12
    is not a senior Member Meneldil's Avatar
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    Default Re : What can we learn from BI Demo?

    Well, at least the 21 factions don't have the same names as the vanilla ones. I still have hope we'll be able to add more with the Xpack.

    Quote Originally Posted by BKB
    Graal Knights (What was CA smoking?!?)
    Apparently some people watched Arthur too much

  13. #13
    Boondock Saint Senior Member The Blind King of Bohemia's Avatar
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    Default Re: What can we learn from BI Demo?

    More testing - so close!



    Its crashing while loading. I used Gaiseric, which was in the Pak files so I know its real, yet the game might not recognise it until the final release, possibly unfinished text stuff. Might also be the standards though I think they are in it if the icon is.

  14. #14
    Modder Member Encaitar's Avatar
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    Default Re: What can we learn from BI Demo?

    iirc CA said that the number of factions (21) was hardcoded into the game and that they were not going to be able to easily alter that for BI. :\
    Encaitar Arandur

    Middle-earth: Total War Dev

  15. #15
    dictator by the people Member caesar44's Avatar
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    Smile Re: What can we learn from BI Demo?

    A basic question - the BI expansion is going to be on top v. 1.2 ?
    "The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .

    "Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)

  16. #16
    Member Member Sfwartir's Avatar
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    Default Re: What can we learn from BI Demo?

    OT and all..

    Well, one thing I've literally learned from the BI demo, is that when great warriors went berserk, they started shining bright, usually in a semi-New Year's Eve spectacle kind of fashion, and their enemies were all very impressed. Must've been very practical when fighting at night:

    Hallgrim:
    "Odin's Testicles! Now where did Ragnar go? It's impossible to see a single.."

    # SHINE! #

    Hallgrim:
    "Oh, there he is."
    Orgia bona hic in his septem diebus?
    //Any good orgies here this week?//

  17. #17
    The Dark Knight Member wlesmana's Avatar
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    Default Re: What can we learn from BI Demo?

    Didn't you know?
    Barbarians back then can go Super Saiyan when they're angry.

  18. #18
    Swarthylicious Member Spino's Avatar
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    Default Re: What can we learn from BI Demo?

    Quote Originally Posted by Encaitar
    iirc CA said that the number of factions (21) was hardcoded into the game and that they were not going to be able to easily alter that for BI. :\
    Yes, that is a pity and given the large number of popular mods that came out for Shogun and Medieval you have to wonder why on Earth CA would hard code a faction limit in RTW!

    However BI looks like it will free modders from the faction restrictions that currently exist in RTW's system where slots must always be reserved for the Senate and the two unused Roman factions regardless of whether they're actually playable or not. In BI modders should be able to use those three slots for other factions.
    "Why spoil the beauty of the thing with legality?" - Theodore Roosevelt

    Idealism is masturbation, but unlike real masturbation idealism actually makes one blind. - Fragony

    Though Adrian did a brilliant job of defending the great man that is Hugo Chavez, I decided to post this anyway.. - JAG (who else?)

  19. #19
    Devil's Advocate Member xemitg's Avatar
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    Default Re: What can we learn from BI Demo?

    Quote Originally Posted by Sfwartir
    OT and all..

    Well, one thing I've literally learned from the BI demo, is that when great warriors went berserk, they started shining bright, usually in a semi-New Year's Eve spectacle kind of fashion, and their enemies were all very impressed. Must've been very practical when fighting at night:

    Hallgrim:
    "Odin's Testicles! Now where did Ragnar go? It's impossible to see a single.."

    # SHINE! #

    Hallgrim:
    "Oh, there he is."

    i saw that and thought it was a joke. What does it mean when they shine?

  20. #20

    Default Re: What can we learn from BI Demo?

    can someone extract all 21 faction emblems ?...those round ones

  21. #21
    Member Member Sfwartir's Avatar
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    Default Re: What can we learn from BI Demo?

    Quote Originally Posted by xemitg
    i saw that and thought it was a joke. What does it mean when they shine?
    Apparently it's the "berserk" ability. When your "berserkers" (sic!) run amok with their axes, they..sparkle..quite a bit. Just like in real life.
    Orgia bona hic in his septem diebus?
    //Any good orgies here this week?//

  22. #22
    Devil's Advocate Member xemitg's Avatar
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    Default Re: What can we learn from BI Demo?

    Quote Originally Posted by Sfwartir
    Apparently it's the "berserk" ability. When your "berserkers" (sic!) run amok with their axes, they..sparkle..quite a bit. Just like in real life.
    i could have sworn i saw regular units sparkling.

  23. #23
    Member Member Sfwartir's Avatar
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    Default Re: What can we learn from BI Demo?

    Quote Originally Posted by xemitg
    i could have sworn i saw regular units sparkling.
    My memory is a bit dodgy at the moment ( ) but I think units sparkled when they gained a new experience chevron. Can't say for sure tho.
    Orgia bona hic in his septem diebus?
    //Any good orgies here this week?//

  24. #24

    Default Re: What can we learn from BI Demo?

    Quote Originally Posted by Sfwartir
    My memory is a bit dodgy at the moment ( ) but I think units sparkled when they gained a new experience chevron. Can't say for sure tho.
    Wasn't it SEGA who marketed the game Sonic The Hedgehog which had a similar visual effect?

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  25. #25
    Devil's Advocate Member xemitg's Avatar
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    Default Re: What can we learn from BI Demo?

    Quote Originally Posted by Puzz3D
    Wasn't it SEGA who marketed the game Sonic The Hedgehog which had a similar visual effect?

    Believe it or not, thats exactly what i thought when i saw it. It looked like sonic had just scored a ring. I thought i saw archers doing it so i thought it may have signified they killed somebody because it was sporadic....

  26. #26

    Default Re: What can we learn from BI Demo?

    Quote Originally Posted by [cF]Adherbal
    21 factions then. I guess that removes the hope for those who believed there might be more factions available in BI - unless you think it's a coincidence it's exactly the same amount in BI.

    And the demo pak is probably encrypted, I believe that was the same for the RTW demo.
    Well, it does give people the option to break up the Romans and distribute them to other factions instead of forcibly tying them together. But yeah, seems disappointing.

  27. #27

    Default Re: What can we learn from BI Demo?

    Please tell me these are not going to be the Roman's strongest units, no offense to the BI demo, but if this is the case then those units are absolutely pathetic. The cavalry in the game is top quality based on what i've seen, but the infantry, well...."bah!" is all I have to say about them.

  28. #28
    Bug Hunter Senior Member player1's Avatar
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    Default Re: What can we learn from BI Demo?

    Prince Laridus Konivaich,
    Please tell me in what files you found faction descriptions you posted.

    I browsed through main dpack_0.pak and haven't found such info.
    BUG-FIXER, an unofficial patch for both Rome: Total War and its expansion pack

  29. #29

    Default Re: What can we learn from BI Demo?

    Extracting paks is not possible as far as I can tell, but extracting the animations pack is very doable, just run the extractanimations.bat file. You can find all of the new animations in the demo, like the berserker spin, the carriage ballista shooters, the two handed mace skeleton, etc.

  30. #30

    Default Re: What can we learn from BI Demo?

    Are the animations usable without being able to extract the skeletons?

    Thomas

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