This mod is excellent - i am playing as pontus and have had a pretty hard time trainnig up an army to fight just rebels, it's so well balenced.
My only nagging concern is wtf are the gauls doing in the western asia!?!
This mod is excellent - i am playing as pontus and have had a pretty hard time trainnig up an army to fight just rebels, it's so well balenced.
My only nagging concern is wtf are the gauls doing in the western asia!?!
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
I started my first campaign as Bactria which finds itself immediatly ina very touchy positions. Between several full experienced rebel indian army stacks including 4 units of elephants to the east and north, the seleucids immediatly to the south, and the parthians to the west (both of whom are your allies). Advancing your cities is expensive and time consuming and you barely get enough gold upon starting to start one construction per turn.
At the moment my main army which i assembled and threw against the full stacks of indian rebels has managed to capture only two cities in about 14 turns and its now stuck there to maintain order until those cities can start producing their auxilia. I launched a small army into Parthia hoping for some quick easy victories which i did gain but do to rebellions and the like my army has been bogged down trying to finish them off. Just recently the Seleucids declared war on me. I barely managed to scrap together a minor army with what funds i could find and send it south away from their full+ stack army that theyve sent. Even further south i found some illguarded rebel cities and took the opportunity to sneak a general of mine through seleucid lands and into the rebel territories hire a couple mercenaries to form my army and capture a city. My empire is small and divided and fighting several small wars on all my borders which im barely managing to keep the upper hand on.
I absolutely love the Bactrian general's cavalry. They are amazing.
RTR 6 is a very good mod , not perfect (IMO because of the limitations)
The units are amazing , the map is very good , the "rebels" have a much better AI , the AOR (what can I say) etc' .
about realism - the names of the generals are not realistic , the army march per turn is not realistic , never ever saw an AI invasion across the sea ! armies are too many and too small .
Bottom line , if the original game gets 7 of 10 , RTR gets 8.5 .
"The essence of philosophy is to ask the eternal question that has no answer" (Aristotel) . "Yes !!!" (me) .
"Its time we stop worrying, and get angry you know? But not angry and pick up a gun, but angry and open our minds." (Tupac Amaru Shakur)
It's worth noting that in vanilla RTW you can recruit mercenary barbarian cavalry and warbands in Galatia. This is historically correct. A large force of Celts crossed into Asia Minor from the Balkans in 278 BC, making such a nuisance of themselves that the Seleucid Empire was forced to take action. The Celts were defeated at Pergamum in 275 and settled in the Anatolian interior, which became known as Galatia. They remained there, effectively independent, until finally being absorbed by the Roman Empire in 25 BC.Originally Posted by sapi
RTR 6.0 is the very first version of RTR I have tried and I must say I'm overwhelmed! I just didn't expect this (no offense). When I started it for the first time and saw that they've made their own intro it completely blew me away!
I've played it so far and it is very nice and looks very professional even! Too bad that CA didn't include a total domination option (odd decision i.m.o. Why limit the game in such a way? People can choose themselves whether they want to continue or not right?), because that would have made RTR's huge map work great! Sure there's still the save/reload trick, but that means you've already lost (or won). As an eastern faction like Bactria it will be hard winning due to being so far away from Rome. And sending off an army specially for Rome just seems wrong. Anyways due to this new large map it makes the entire eastern scenario a whole lot better and more interesting. And the entire Auxilia building process is really a gamemaker!
Hats off to the RTR team!
PS. I have to admit I made a couple of small changes. Upped the morale a bit and did a few other things.
ok, thanks, i was sure that it had a historical grounding.It's worth noting that in vanilla RTW you can recruit mercenary barbarian cavalry and warbands in Galatia. This is historically correct. A large force of Celts crossed into Asia Minor from the Balkans in 278 BC, making such a nuisance of themselves that the Seleucid Empire was forced to take action. The Celts were defeated at Pergamum in 275 and settled in the Anatolian interior, which became known as Galatia. They remained there, effectively independent, until finally being absorbed by the Roman Empire in 25 BC.
RTR team, i salute you
From wise men, O Lord, protect us -anon
The death of one man is a tragedy; the death of millions, a statistic -Stalin
We can categorically state that we have not released man-eating badgers into the area -UK military spokesman Major Mike Shearer
hm well as i see you all are quite exited by rtr 6.0,
i like it very much as well. it is a great improvement in matters of ai provinces game dynamics and so on....
but i mostly dislike the lot of new units. they might be realistic, but now the eastern kingdoms(greeks/macedons/thrac./ptolmaics/) seem to be to similar. they all got wast colorful phalanx but its hard to distinguish them from each other. i wished the different peoples had more specific units/identities (at least graphically) the new units are way to colorful to represent hardened armies that marched for years.
next point are the barbarians. a great plus is eliminating those britons. but anyway the germans/dacians/gaul etc. seem to be way to week. they might not have the technology but then they need some other advantage in order to keep the balance( its a game still, isn't it). by the way i dislike the german units graphs. but the gaul ones are just amazing! (as well as all the others exept greek ones...)
"we are our own frontier, cross ist"
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