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  1. #1
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Half Life 2

    I agree Beirut, I didn't like that system for that reason either.

    And I still don't. It's my computer and I want to be in charge of when a patch is installed, where I want to save the update exe and Steam is just some memory leaking monster. Yet, I played the Half Life 2 demo, just like I played Doom3 demo. Doom3 wasn't great in my eyes, Half Life2 was a must have for me.

    There's a way to play without Steam verification, legal. Haven't tried that myself, so I don't know how it works. Could be that you authenticate once and get some sort of cookie in your system to allow future SP games.
    Ja mata

    TosaInu

  2. #2
    Member Member Efrem's Avatar
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    Default Re: Half Life 2

    There is an "offline" mode for steam.There are instructions all over the place.
    Viva La Rasa!!!

  3. #3
    Elephant Master Member Conqueror's Avatar
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    Default Re: Half Life 2

    Turning the offline mode on is kinda confusing, but it can be done. I sorta did itt by accident. HL2 is a nice game but not the kind that you'd want to play through more than once. As for multiplayer, I'm still waiting for good mods to emerge. I tried the CTF mod which was decent but not my kind of gameplay.

    RTW, 167 BC: Rome expels Greek philosophers after the Lex Fannia law is passed. This bans the effete and nasty Greek practice of 'philosophy' in favour of more manly, properly Roman pursuits that don't involve quite so much thinking.

  4. #4

    Default Re: Half Life 2

    just to add my experiences with STEAM:

    when i bought the Half Life Platnimum Pack, i could not enter my CDKEY into STEAM. STEAM would not accept it even though i entered it perfectly

    after some research i came to the conclusion that this is actually a common phenomenon. what happened was, a warez kiddy generated my legitimate CDKEY and then used it to create a STEAM account. thusly leaving me royally shafted and unable to use the CDKEY which i myself had paid for

    you think in situations like this, the game makers would side with the paying customer by default and not the warez kiddy, right?

    wrong.

    in order to be able to get your CDKEY back, you must mail the envelope it came on (because Valve is too cheap to ship the game on jewel cases) to Valve at your own time and postage expense. and not only that, there is a $10 - 15 USD (not sure the current rate but it's way too darn high!) "service charge" to claim ownership of the CDKEY that you already paid for! you have to send them a check or money order in that amount along with your CDKEY envelope, else they won't give your your CDKEY back

    i have had this happen to me personally. and obviously it happens to a whole whackload of STEAM game users, because Valve developed a whole "policy" around this situation. although i use the word policy loosely because really it is extortion/robbery rather than a policy


    for this reason i now boycott any product that uses STEAM and encourage everyone else to do the same
    Last edited by Navaros; 08-07-2005 at 12:57.

  5. #5
    Nur-ad-Din Forum Administrator TosaInu's Avatar
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    Default Re: Half Life 2

    That's very nasty Navaros. I got about the same with a Novalogic game, I don't recall anymore which solution support had, but I could change my copy with another one in shop after I explained.

    The tricky part for Steam is: who to believe? You and I know that we are legal customers, but how should Steam check that? You could think about supplying yet another ID code with the copy in case a warez kid generated your CD-key (and such an approach is used by some software), but that's not a real solution either when some script can generate such codes as well.

    Shop owners got a serious problem as well: how to check a customer didn't burn a copy and returns his legal copy?

    Using warez isn't just hurting the software industry, it's hurting fair customers as well.

    I also have games which didn't require any sort of code at all, almost decent games too.

    I'm starting to think (long time already), that software protection is a lost battle anyway. It won't fight warez, illegal copies of Windows XP were available for $1 in the Far East before Microsoft shipped it. But it definately hurts, frustrates and disappoints legal customers. Steam is one example, the nosy registry stuff for games is another.
    Ja mata

    TosaInu

  6. #6
    Master of Few Words Senior Member KukriKhan's Avatar
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    Default Re: Half Life 2

    I've read some horror stories online, but haven't experienced bad stuff from vAlve/Steam personally. Neither has my son, who bought HL2 first.

    If you play like me, in CounterStrike: prepare to die often, until you learn to move well. I strongly suggest re-mapping the "crouch" key from Ctrl to the Q button, and study the weapons assortment ahead of time (you have to buy them quite quickly). In HL2 main game, you can spend a lot of time going down 'wrong' hallways/alleys, etc., until you realize there's nothing to interact with. I really enjoyed the earlier parts of the game, where the story is still developing.

    The guys above are right: Steam sucks your resources heavily and is stingy in returning them when you exit.
    Be well. Do good. Keep in touch.

  7. #7
    Member Member thrashaholic's Avatar
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    Default Re: Half Life 2

    Thanks for all the advice, I'm glad to hear that multiple installations are fine, but some of this business with STEAM seems worrying (sorry to hear about what happened to you Navaros).

  8. #8
    master of the pwniverse Member Fragony's Avatar
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    Default Re: Half Life 2

    A little warning, don't do the patch because it contains massive spyware. If you refuse to install the spyware you can't update your game, nice.

  9. #9
    Keeper of Glyphs Member [DnC]'s Avatar
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    Default Re: Half Life 2

    The installation of HL2 was a real pain in the ass!! It has to use the internet to finish the installation which took a really long time. After some initial problems trying to install HL2, it took me about 1,5 hours to install the game! The verifiation or whatever it was that required internet itself (perhaps certain things like updates were downloaded) took about 30 minutes. First game in a long time I had such trouble to install and taking ages in the process itself. It was however an enjoyable game, except for the racing levels which were kind of a drag. But the more you get to the end the better it gets.

    Quote Originally Posted by TosaInu
    That's very nasty Navaros. I got about the same with a Novalogic game, I don't recall anymore which solution support had, but I could change my copy with another one in shop after I explained.

    The tricky part for Steam is: who to believe? You and I know that we are legal customers, but how should Steam check that? You could think about supplying yet another ID code with the copy in case a warez kid generated your CD-key (and such an approach is used by some software), but that's not a real solution either when some script can generate such codes as well.

    Shop owners got a serious problem as well: how to check a customer didn't burn a copy and returns his legal copy?

    Using warez isn't just hurting the software industry, it's hurting fair customers as well.

    I also have games which didn't require any sort of code at all, almost decent games too.

    I'm starting to think (long time already), that software protection is a lost battle anyway. It won't fight warez, illegal copies of Windows XP were available for $1 in the Far East before Microsoft shipped it. But it definately hurts, frustrates and disappoints legal customers. Steam is one example, the nosy registry stuff for games is another.
    The shop (Dynabyte) I usually buy my games at has a "if the game has a cdkey and the gamepackage is opened (the plastic seal is removed), then it cannot be returned for money back nor exchanged for another product of the same value or more" policy. I once bought a game I wasn't very satisfied with and couldn't return it for another game because of it. The reason given being piracy.

  10. #10
    Legendary Member Taurus's Avatar
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    Default Re: Half Life 2

    Quote Originally Posted by lars573
    So I guess your never going to play Half-life again are you? I only know of one game that isn't a half-life derivation that is going to use steam. I forget the name though. I think that Valve wants to become a publisher and steam is it's bit for that goal.
    Thanks

  11. #11
    Senior Member Senior Member Dorkus's Avatar
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    Default Re: Half Life 2

    Quote Originally Posted by [DnC]
    The shop (Dynabyte) I usually buy my games at has a "if the game has a cdkey and the gamepackage is opened (the plastic seal is removed), then it cannot be returned for money back nor exchanged for another product of the same value or more" policy. I once bought a game I wasn't very satisfied with and couldn't return it for another game because of it. The reason given being piracy.
    I didn't realize there were ANY stores that allowed returns for mere dissatisfaction...

    It's really quite annoying, especially given that gamemakers seem to be far less willing to release demos nowadays. I've wasted a few hundred dollars in the past year or so on games that I've played less than an hour (combined).

    Thank god there are companies like CA that still pump out quality product!

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