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Thread: disappearing ability to build xbows

  1. #1
    the cub of Flanders Member Mr White's Avatar
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    Question disappearing ability to build xbows

    I used to play MTW version 1.0. Now in mid campaign I installed the patch v 1.1. The problem however is now that I can't build xbows anymore, when I could before. Seeing what damage this unit could do in comparrison with normal archers, I would rather be able to build them again.

    I'm playing the Spanish on normal (this is one of my first campaigns), the year is 1135 and I was building xbows in Aragon with a bowyers' workshop.

    So why can't I build them anymore and what can I do about it?
    "The Belgians are the bravest of all gauls" - Julius Caesar

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    and eke my name be wiped out likewise.

  2. #2
    Member Member Geezer57's Avatar
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    Default Re: disappearing ability to build xbows

    Quote Originally Posted by Mr White
    I used to play MTW version 1.0. Now in mid campaign I installed the patch v 1.1. The problem however is now that I can't build xbows anymore, when I could before. Seeing what damage this unit could do in comparrison with normal archers, I would rather be able to build them again.

    I'm playing the Spanish on normal (this is one of my first campaigns), the year is 1135 and I was building xbows in Aragon with a bowyers' workshop.

    So why can't I build them anymore and what can I do about it?
    Crossbows are eligible for building only in the High and Late periods. There was a bug in v1.0 that allowed them to be built - fixed by the v1.1 patch. Wait until 1205 AD and they'll show up again in your build options.
    My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."

  3. #3
    the cub of Flanders Member Mr White's Avatar
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    Default Re: disappearing ability to build xbows

    Quote Originally Posted by Geezer57
    Crossbows are eligible for building only in the High and Late periods. There was a bug in v1.0 that allowed them to be built - fixed by the v1.1 patch. Wait until 1205 AD and they'll show up again in your build options.
    Thanks, I suspected something like that.

    PS do arbalesters only come available in late or can I build them right from 1205?
    "The Belgians are the bravest of all gauls" - Julius Caesar

    Vain man, said she, that doest in vain assay
    a mortal thing so to imortalize.
    For I myself shall like to this decay
    and eke my name be wiped out likewise.

  4. #4
    Member Member Geezer57's Avatar
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    Default Re: disappearing ability to build xbows

    "do arbalesters only come available in late or can I build them right from 1205?"

    Arbalesters also become available in High, and require a Bowyers Guild to build. They get a +1 valor bonus if you upgrade the building to a Master Bowyer, which will make them even more accurate (especially with a multi-star command general in charge).
    My father's sole piece of political advice: "Son, politicians are like underwear - to keep them clean, you've got to change them often."

  5. #5
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: disappearing ability to build xbows

    Quote Originally Posted by Geezer57
    "do arbalesters only come available in late or can I build them right from 1205?"

    Arbalesters also become available in High, and require a Bowyers Guild to build. They get a +1 valor bonus if you upgrade the building to a Master Bowyer, which will make them even more accurate (especially with a multi-star command general in charge).

    Actually, constructing a Bowyers Guild only grants missile units a +1 bonus to their *melee* stats, not their accuracy (although the +1 bonus does also improve their morale). Unfortunate, but true. Not that you shouldn't construct the Bowyers Guild anyway--there's something to be said for archers/x-bows that can actually survive melee combat.
    "MTW is not a game, it's a way of life." -- drone

  6. #6

    Default Re: disappearing ability to build xbows

    Actually valour increases accuracy, although it does not become very noticable until the unit is around 6 valour or so.

    From the Numerology thread over at the .com:

    "longjohn2
    Programmer
    Posts: 1060
    From:UK
    Registered: Nov 2000
    posted 10-30-2002 07:38 PM

    Valour does increase accuracy, but not by much. The accuracy was increased in MI rendering the valour upgrade relatively minor.
    Never quite found time to address it in MTW"

    Also, Arbalasters do not become available until Late Era, which starts in 1320.

  7. #7
    Teppo Taisho Member Maeda Toshiie's Avatar
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    Default Re: disappearing ability to build xbows

    Quote Originally Posted by Grey_Fox
    Also, Arbalasters do not become available until Late Era, which starts in 1320.
    Thats for multiplayer. In SP, Arbalasters and their pavise versions are available in High, at least for VI 2.01 that I play.
    Keeping the ashigarus in line since 1575

  8. #8

    Default Re: disappearing ability to build xbows

    Ahh, ok thanks for the correction Maeda.

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