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  1. #1
    Savior of Peasant Phill Member Silver Rusher's Avatar
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    Default Re: Physics and new features

    Not stabbed. Hit by a massive hammer.

    But still, a man wielding a hammer surely doesn't have that much power!
    THE GODFATHER, PART 2
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  2. #2
    Member Member Productivity's Avatar
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    Default Re: Physics and new features

    I'm struggling to call a linear flow down the river "physics". Nice idea, but really it isn't physics. If it was physics wouldn't they end at the bottom of the river, not floating down?

  3. #3

    Default Re: Physics and new features

    No, because if they die outside the water, there´s enough air in the lungs to keep them floating. Only a body of one who´s drowned sinks to the bottom. Or, of course, a very heavy armoured body.

  4. #4
    Member Member Productivity's Avatar
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    Default Re: Physics and new features

    Who wants to volunteer and see if a cataphract sinks?

  5. #5
    Count Member Refnulf von Holland's Avatar
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    Default Re: Physics and new features

    Quote Originally Posted by dgb
    I'm struggling to call a linear flow down the river "physics". Nice idea, but really it isn't physics. If it was physics wouldn't they end at the bottom of the river, not floating down?
    Well when they float down stream it is more of a slow spin then a linear flow and yes my friend this is called a physic.

    The main purpose of this thread was to see what people thought about some of the new features that have appeared in the demo so far. What do you think about the bubbles that appear behind a unit when they swim or the sparkles that appear on the unit when it levels up in valor? do you like these features or should these features be able to be disabled.

    I for one would like to be able to disable the white sonic sparkles, and also have the option to disable the bubbles but not the entire splash effect.

    cheers

  6. #6

    Default Re: Physics and new features

    Hmm, didn't catch the sparkles when a unit levels up. I must admit I don't understand that one as the game tracks exp per man, not per unit.

    Floating down river though is a nice touch. Not something I do or don't buy a game for (I prefer gameplay and interface enhancements over graphical touches) but its nice to see for the immersion effect.
    Magnum

  7. #7
    Time Lord Member The_Doctor's Avatar
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    Default Re: Physics and new features

    Sparkles.

    Spin thing.

  8. #8
    Member Member sunsmountain's Avatar
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    Default Re: Physics and new features

    in montem soli non loquitur

    (\_/) (>.<) That's what happens with bunnies
    (x.X)(_)(_) who want to achieve world domination!

    becoming is for people who do not will to be

  9. #9
    Member Member BobTheTerrible's Avatar
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    Default Re: Physics and new features

    Quote Originally Posted by magnum
    Hmm, didn't catch the sparkles when a unit levels up. I must admit I don't understand that one as the game tracks exp per man, not per unit.
    Oi, but when the average valor of the unit goes up (represented by the chevrons, remember, they're the average) that's when the sparkles happen.
    If cockroaches can survive nuclear fallout, then what's in a can of RAID?

  10. #10
    Member Member Shaun's Avatar
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    Default Re: Physics and new features

    maybe we cood turn the sparkles into blood! that wood be cool and realsitic.

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