Rebellions and civil wars seemed pretty common in this area. But unless there are multiple factions like the Romans, or a creative use of rebels right from the start, it seems to me RTW does a terrible job on this subject. I hear BI will remedy this and allow generals to rebel. But I wonder about character traits - is it possible to create traits where a particular general will become easier to bribe if he's not in a situation he likes? Such as, perhaps a particular general doesn't like combat, so he prefers to be in a town with advanced buildings? Maybe another, a warrior type, doesn't like governing so he's got a trait that keeps him from gettind disgruntled when outside of town. If traits can check these things, maybe it's possible. Desireable? I don't know. I just know I find myself wishing some of my generals weren't so obedient absolutely all the time. I don't ever, ever have to consider their needs, goals, or wants in vanilla (I assume).
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