Ah yeah, that makes senseOriginally Posted by NodachiSam
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Ah yeah, that makes senseOriginally Posted by NodachiSam
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Either kill the prisoners on the battle screen or the computer tries to ransom them, if the faction declines to pay then they die. Unless they're rebels, then I think you get to try to ransom them.
ichi![]()
Stay Calm, Be Alert, Think Clearly, Act Decisively
CoH
Actually the captured rebels get their landholdings confiscated which you cash in - thus the money earned.Originally Posted by ichi
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Awright, here is the all_can_crusade_mod. This is v2.
Magyarország
There are times when you DON'T want to hit the 'kill prisoners' button in mid battle, for instance when it is reported that the enemy general, or king, has been killed or captured, since you can expect huge ransom money, as long as the enemy faction can actually afford it.
Beware that the 'enemy king killed' in-battle message can be misleading at times. I've had it appear, gone on to win the battle, only to see the general/king's name on the list of nobles in the ransom page, so it transpires he was only captured.
Excessive killing of prisoners during battles can give your general vices which reduce the morale of the army under his command because he is denying his men their share of the ransom money. You will just have to take this on the chin if the motivation for killing them off is that you don't want to have to fight them a second, or third time.
One way to avoid this is to arrange attacks on the strategic map in such a sequence that multi-stack armies are trapped in a pocket, with no path of retreat back to the main landholdings of their faction. A successful battle against this force will likely yield so many prisoners that the faction won't pay for them, so they are eliminated in bulk and in a way which doesn't give your general the vice.
EYG
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Killing prisoners also gives you general virtues that contribute to dread.
Killing prisoners gives your general dread the first time, but after that the dread starts to come with moral penalties. I generally try not to do it - I prefer the ransom money when I can get it. (Dread is no good on the battlefield; it's only useful to a gov.)
Prisoner Killer Group: Appears after killing prisoners during a battle.
* Scant Mercy - He has killed prisoners without hesitation when it looked like the battle might go against him. +1 Dread.
* No Mercy - He shows no mercy and has killed many prisoners, but is possibly too eager to do so, which deprives his men of their share of the ransom. +2 Dread, -1 Morale.
* Merciless - He has a reputation for killing prisoners even when there is no danger of losing the battle. His men hate this as a great deal of ransom money has been lost. +2 Dread, -2 Morale.
* Secret Blood Lover - He kills prisoners even when it is not necessary, which causes discontent amongst his men. He indulges his secret passion for blood, personally executing many captives. +3 Dread.
* Blood Lover - It has become known that he kills prisoners for his own pleasure, denying his men their share of any ransom money. +3 Dread, -3 Morale, -2 Piety.
Last edited by Procrustes; 08-09-2005 at 21:36.
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