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Thread: Linking weapons properly

  1. #1
    Member Member Moooul's Avatar
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    Default Linking weapons properly

    hi there,

    i swapped some bodyparts from one model to another and there is an error message as soon as i try to export my model. i read something saying that it could have to do with weapons not linked correctly to the bones.

    how do i link them properly(or check it)?
    "we are our own frontier, cross ist"

  2. #2

    Default Re: Linking weapons properly

    In 3ds MAx, hit 'h' to show the hierarchy. The weapon should show up as a child object of the hand bone. Soldiers are right handed by default, so any weapon should be attached to that hand.

    If the weapon is not linked to the bone ( it must NOT be linked to the mesh ) then the model won't export.

    To make life easier when attaching, I always hide teh mesh object first.

    When you perform the link, the bone you link the weapon to should highlight itself white briefly to let you know it is done.

    I would guess you weapon is either not linked at all, or may be linked to the mesh rather than the bone.
    Careless Orc Costs Lives!

  3. #3
    Member Member Moooul's Avatar
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    Default Re: Linking weapons properly

    well thats what i get pressing "h" but how do i link them now (which tool? where?)
    "we are our own frontier, cross ist"

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    Member Member Moooul's Avatar
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    Default Re: Linking weapons properly

    sry man i got it now. plz excuse my idioty! i didnt check " show substructure" hm seems to be al right: /upper arm/elbow/hand/weapons or shield but still refuses to work properly
    "we are our own frontier, cross ist"

  5. #5
    Member Member Moooul's Avatar
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    Question Re: Linking weapons properly



    well heres an image of my skinning can anybody find some errors?

    all vertices are weighted 1,0 to bone_abs as telled in the tutorial
    "we are our own frontier, cross ist"

  6. #6
    Senior Member Senior Member hoggy's Avatar
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    Default Re: Linking weapons properly

    hmm, try selecting UVW zuweisen in your stack and right clicking 'collapse to'. I don't think you should leave UV mapping in the stack before exporting. It looks right otherwise. If it doesn't work can you post a shot of your schematic view showing object linking.

  7. #7
    Member Member Moooul's Avatar
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    Exclamation Re: Linking weapons properly

    i just tried this out and i could import the cas file back properly (size 23 k) must implement in game now ! ... thanks a lot hoggy
    "we are our own frontier, cross ist"

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