I won the second battle (heroic victory) but I had to keep much tighter reins on the cav (ie lots of pausing which takes away from the flow of the game) and still had units 'acting up'. If thats the way the game is designed -units close to the general will quickly and accurately do what they are told while units further away will tend to do 'their own thing' -thats fine by me, I agree its more realistic. I'd like to know (officially) though that that's the case and its not another 'feature'.
Two more points:
The bug where one must continually click on enemy routing units in order to pursue them is still in place. This was particularly annoying while being told by the voice-over that I should be chasing the enemy from the field (or words to that effect) while my units stood there as enemy units virtually ran through them.
The mobile ballistae totally demoralized one of my spear units in a very short time(which I hadnt seen before to the same extent) so ARTY anti-personnel effects may be more pronounced (which I agree with).
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