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  1. #1

    Default Re: Comments on the BI demo

    I am playing the RTR 6.0 mod and funny enough the moving around of your forces now looks normal graphic wise. No more ice skating of the the little fellas who are also running around like crazy in fast forward mode as in the original or barb invasion.
    So it can't be all that difficult to change that. Me thinks that that it is a choice by CA to leave it as it is. It now resembles the standard RTS where little donkey kongs eat their way into enemies with lighting speed.
    Given the fact that ALL mods reduced the killing and running speed proves that most players do not like it. RTR 6.0 had 80.000 downloads after the first day. It is about time somebody takes the developers by the ears and drag them behind a computer where 6.0 is installed to have a look how 'epic' the game could be.
    Why all the trouble of the beautifull graphics if you do not have time to enjoy it during battle.
    Kenchi Mord

  2. #2
    Bland Assassin Member Zatoichi's Avatar
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    Default Re: Comments on the BI demo

    Is there currently any way to slow down the movement speeds in the demo? I can't unpack any of the files to get to the relevant text files. I forgot how fast unmodded RTW was - the first thing I did when I bought RTW was to apply the very early movement and combat speed mods that came out when it was first released. That was the one good thing about having to wait a week or two before being able to buy it in England - those nice Americans made a fix for us 'slower is better' brigade!

  3. #3
    Senior Member Senior Member Duke John's Avatar
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    Lightbulb Re: Comments on the BI demo

    This is an one time offer. If enough people wish to have slower running speeds for infantry and cavalry then please make a table of how fast the speed should be in % related to walking speed. There are normal and fast versions of most skeletons, so you can have different speeds for normal archers and fast archers. If you cannot get an agreement then stop complaining about fast movement. The solution that I will provide will work on all mods or original versions that do not have new animations (and those that do should be ashamed that they haven't touched running speeds).

    Lysander
    The graphical glitches that you see have nothing to do with hardware, some bits CA messed up other bits are just unavoidable when using low detail models. You should either set your unit detail (Graphical Settings) to high which will result in more detailed geometry in your models and thus better animation. Or if your computer is not able to handle higher detail then just do not zoom in

    Edit:
    CA warned us that there was not much they could do about the speeds without rebuilding the game.
    That is BS.
    Last edited by Duke John; 08-07-2005 at 11:45.

  4. #4
    Alienated Senior Member Member Red Harvest's Avatar
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    Default Re: Comments on the BI demo

    Quote Originally Posted by Duke John

    That is BS.
    No, they did say something to that effect. Or do you mean that what CA said was BS? I agree with the latter, it was more a reflection of what they were *willing* to rework than what they *could* rework in my opinion.
    Rome Total War, it's not a game, it's a do-it-yourself project.

  5. #5

    Default Re: Comments on the BI demo

    first thing i noticed is that units seem faster, way faster, the actually battle only lasted me 1 minute tops, the AI seemingly have gotten better, in the hunnic battle i watched the friendly AI get horses in there rear that hid in the forest (where they hid another one....i found myself with a small unit of elite hunnic whatevers on my back) Horses still to powerfull and horses are also too dumb, in the description they say that some horses are afraid of spears, i wanted to see if they did it...they didnt....

  6. #6
    Senior Member Senior Member Duke John's Avatar
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    Default Re: Comments on the BI demo

    Red Harvest, I meant it was nonsense that they needed to rebuilding the game. All that need to be done is taking all the running/charging animations and edit them a bit so that they cover less distance in a single animation cycle. As a result units will run slower.

    I believe that there is a mod who adds an overhand hoplite animation. I can't understand why someone would make that animation but avoids editing running speed since that has a much greater impact on the enjoyment of the game. Editing descr_battlemap_movement is a bad fix IMO since it also means that units walk slower and that means fixing by breaking things.

  7. #7
    Forever British Member King Ragnar's Avatar
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    Default Re: Comments on the BI demo

    Blackhawk i find it a very immpossible that a battle only lasted 1 minute. It would take one minute to get your army engaged with the other nevermind the fightinh taking place.
    Vote For The British nationalist Party.
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  8. #8
    Bored Member Tux's Avatar
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    Default Re: Comments on the BI demo

    Quote Originally Posted by Duke John
    Red Harvest, I meant it was nonsense that they needed to rebuilding the game. All that need to be done is taking all the running/charging animations and edit them a bit so that they cover less distance in a single animation cycle. As a result units will run slower.

    I believe that there is a mod who adds an overhand hoplite animation. I can't understand why someone would make that animation but avoids editing running speed since that has a much greater impact on the enjoyment of the game. Editing descr_battlemap_movement is a bad fix IMO since it also means that units walk slower and that means fixing by breaking things.
    If they slow down the animations this means they will have to rebalance the game after them, since the units die to fast it would unbalance the game,and example if you hide your cavalry away in the woods far away from the main army when they would arrive it would be to late if the anims are to slow, so it's not fully BS,but they could have gave us a way to to slow them down, an animation tool or something. As for the anims mod, what would be the use if you slow down a skeleton if all others are to quick, if you wan't to do it right then you must do all animations and this would take enourmous time to do. Anyway you should check the bi anim pack you'll see that they did started something, to little but still(maybe more in BI?!), here are some slow new anims:
    bi/data/animations/fs_semi_fast_dagger_run.CAS
    bi/data/animations/fs_semi_fast_javelinman_run.CAS
    bi/data/animations/fs_semi_fast_swordsman_run.CAS
    bi/data/animations/fs_slow_2handed_run.CAS
    bi/data/animations/fs_slow_spearman_run.CAS
    bi/data/animations/fs_slow_swordsman_run.CAS
    bi/data/animations/horse/fs_cataphract_horse_run.CAS
    Those just my thoughts and i do blame CA for making the units move to fast in the first place.

  9. #9
    Terrible Turk Member Little Legioner's Avatar
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    Default Re: Comments on the BI demo

    Too much fast. When i had played the battles and tutorials after i said that. Faster then vanilla RTW faster than a Tie fighter. Faster in historic 2X2 km maps... Just imagine this example in 1X1 km standart camp battle maps.


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  10. #10
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Comments on the BI demo

    Duke John

    The BI demo has actually made me to think about playing RTW again, at least the BI campaign as I think it would be an improvement over old RTW campaign. But the more I think of it the more I also remember how many things I have to mod to have a chance of liking it. One thing is the damn running animations and then I thought of you

    But getting an agreement on how much to reduce it with might not be easy. I know how intense a battle can be with MTW speeds and with 25% more units to control I personally wouldnt want faster running speeds than what we had in MTW.


    CBR

  11. #11
    Cellular Microbiologist Member SpencerH's Avatar
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    Default Re: Comments on the BI demo

    I'd like to see three crosscountry speeds:

    line (heavy)-inf:

    marching 3mph

    dogtrot 5mph

    sprint 7mph (max 1 min, only fresh troops)

    Lightly armed and armoured inf:

    marching 3mph

    dogtrot 6mph

    sprint 8mph (max 1 min, only fresh and near-fresh troops)

    No armour:

    marching 3mph

    dogtrot 7mph

    sprint 10 mph

    Routing troops should not run at sprint speed except for the time limits suggested AND if they were near-fresh when rout began
    Last edited by SpencerH; 08-07-2005 at 14:30.
    E Tenebris Lux
    Just one old soldiers opinion.
    We need MP games without the oversimplifications required for 'good' AI.

  12. #12

    Default Re: Comments on the BI demo

    The roman units i don`t like them at all....i said that first faction i will play is Western Roman....now after I saw the units...i changed my mind....now i`m looking forward for the Sassanid Empire.....i bet this faction has the nicest units

  13. #13
    Clan Takiyama Senior Member CBR's Avatar
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    Default Re: Comments on the BI demo

    In what way did you not like them?


    CBR

  14. #14
    Forever British Member King Ragnar's Avatar
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    Default Re: Comments on the BI demo

    i was wondering should i make a new thread with the link to the download and a link to BKB's scripts then a mod can lock it. It will save people having to go through the other post.
    Vote For The British nationalist Party.
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  15. #15
    Terrible Turk Member Little Legioner's Avatar
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    Default Re: Comments on the BI demo

    I didn't like from demo. I played again and again it but evertime i bored that ultraspeed movement and high kill rates. They were so fast even vanilla RTW. Mates keep it your mind also standart camp 1X1 battlemaps plus BI speed. Result shall bring us a good thing. I hope CA find a solution. But however speeds must be lowered for balancing and maps should be 2X2 for better and serious gameplay worth to a TW game...


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  16. #16

    Default Re: Comments on the BI demo

    Quote Originally Posted by CBR
    In what way did you not like them?


    CBR
    lets just say the "design"...i really don`t care how historic accurate are...i care about good looking units....those RTW legionaires style are and will be the best looking....i just love that red rectangular shield...anyway...i hope modders will change it...if don`t...i try to change it myself....i don`t stand the BI roman units...and 2nd thing i hate....is that the units are too coloured...too many different colours
    Last edited by Coldfish; 08-07-2005 at 21:58.

  17. #17

    Default Re: Comments on the BI demo

    but the whole idea here: is possible to make them realistic and good looking too....but CA considered the realistic factor is important

  18. #18
    Shadow Senior Member Kagemusha's Avatar
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    Default Re: Comments on the BI demo

    Itryed out the demo,and i liked it.The troops are moving still too fast,but the AI seems more co-ordinated.I tryed also Chalons playing the Goths and AI actually reacted when i first harassed the moving Hunnic Army by using its own horse archers against my one unit of them,instead chasing them with its infantry.When the Roman Army finally walked to the battle,i flanked The Hunnic army on the right with my whole force.When i got the flank AI throved Attila himself and two stacks of Hunnic elite warriors against my army of two heavy cavalry,one spearman stack and one horse archer unit.I had a hard work killing them but i succeeded.I won the battle but AI seemed better.
    Ja Mata Tosainu Sama.

  19. #19
    Chief Biscuit Monitor Member professorspatula's Avatar
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    Default Re: Comments on the BI demo

    Judging by the demo, the first thing to do when getting the full add-on will be to mod the game so it's actually playable/fun. It's amusing to go from slow battles back to turbo paced blink-and-you'll-miss-it action. You look away for just a second and 3 units have routed and another skirmisher unit has decided to run towards the enemy instead of in the opposite direction. A minute later and the battle has ended. The AI is still hopeless I noticed, but hopefully it will have improved for siege battles a little when it's released.

    Some of the new units look alright, others have been firmly beaten around the head with an ugly stick though. Interesting how many of the units are carrying missile weapons (throwing axes and javelins) but they aren't currently used. CA have used a surprising number of historical names this time around instead of virtually all generic titles previously, but it's still pretty much a dumbed down RTS game.

    I'm not massively impressed by the demo, but I'll probably get the addon, but mostly because of the potential that can be unlocked with a bit of ye olde modding.
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